#jogamp @ irc.freenode.net - 20140602 05:05:17 (UTC)


20140602 05:05:17 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20140601050517.html
20140602 05:05:17 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20140602050517.html
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20140602 07:59:05 <gouessej> Hi
20140602 07:59:58 <xranby> gouessej: greetings
20140602 08:00:33 <gouessej> bbruce, maybe this example can help you: https://github.com/gouessej/Ardor3D/blob/master/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/JoglNewtWindow.java#L86
20140602 08:03:48 <gouessej> Schrostfutz, there are at least 2 OBJ loaders in JOGL and in jogl-utils but I don't think that they handle tangents and bitangents. I agree with xerxes' answer, rather use "higher" level APIs to do that.
20140602 08:04:24 <gouessej> Someone tried to support tangents and bitangents in LibGDX: http://www.badlogicgames.com/forum/viewtopic.php?f=15&t=367
20140602 08:04:45 <gouessej> If you understand the principles, you can implement it into an existing loader
20140602 08:08:36 <bbbruce> gouessej: that code seems useful, thanks
20140602 08:09:00 <gouessej> You're welcome
20140602 08:09:10 <bbbruce> gouessej: I had some problems with fullscreen and switching to 1280x720 on Windows 8 machines, but it is very likely I am doing something wrong
20140602 08:10:00 <gouessej> I'm not sure it's your fault. Don't do both at the same time. I remember I had to do something special in TUER to make it work
20140602 08:12:33 <gouessej> I'm looking at my source code...
20140602 08:14:36 <gouessej> I had to switch to another resolution later by using invoke()
20140602 08:15:10 <gouessej> When I didn't use invoke, the resolution came back to 100*100 when leaving the fullscreen mode
20140602 08:15:15 <gouessej> sometimes
20140602 08:16:16 <gouessej> I didn't test under Windows 8 but I tested under Mageia Linux and Mac OS X 10.6.8 and Windows 7
20140602 08:16:38 <gouessej> bye
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20140603 05:05:17 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140603050517.html