#jogamp @ irc.freenode.net - 20140618 05:05:26 (UTC)


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20140618 05:05:26 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20140618050526.html
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20140618 07:04:15 <eclesia> good morning
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20140618 10:08:52 <bbbruce> I would like to use glmediaplayer to get single frames from a movie. how is this best done?
20140618 10:09:10 <bbbruce> I don't seem to get new frames when I pause the player and seek
20140618 10:25:58 <bbbruce> hm
20140618 10:26:36 <bbbruce> seems like I cannot really seek to a specific frame?
20140618 11:38:08 * gouessej (5ee4b442@anon) has joined #jogamp
20140618 11:39:18 <gouessej> Hi
20140618 11:40:03 <gouessej> Has anybody here already tested SVG Salamander?
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20140618 12:00:35 <zubzub> salamander?
20140618 12:05:43 <eclesia> similar to batik but without a lottt of dependencies
20140618 12:05:49 <eclesia> works pretty well
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20140618 12:27:12 <zubzub> ah yes batik is apache
20140618 12:27:18 <zubzub> explains the 3834532 deps
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20140618 12:32:48 <gouessej> SVG Salamander seems to support a lot less elements
20140618 12:33:24 <eclesia> yes, no animation, effects, scripts,... but most svg don't have those
20140618 12:34:38 <gouessej> Someone told me that it doesn't support groups
20140618 12:34:58 <gouessej> There are a very few alternatives to Batik
20140618 12:35:20 <gouessej> TinyLine is proprietary and you have to pay even to get an evaluation version
20140618 12:35:22 <gouessej> :s
20140618 12:35:46 <eclesia> then help me improve the svg reader in unlicense-lib :p
20140618 12:36:30 <gouessej> Does it have a chance to pass the W3C SVG Test Suite?
20140618 12:36:59 <eclesia> in it's current state ? no
20140618 12:37:37 <gouessej> Which subset of SVG 1.1 does it support?
20140618 12:38:15 <eclesia> it's work in progress ^^
20140618 12:38:55 <gouessej> more than 144 000 lines of code, good job
20140618 12:40:20 <gouessej> The homepage link is broken here: http://www.ohloh.net/p/unlicense-lib
20140618 12:43:51 <gouessej> Where is your svg reader?
20140618 12:46:37 <eclesia> unlicense.developpez.com
20140618 12:47:08 <eclesia> the svg reader is 'work in progress' , don't hope anything
20140618 12:47:58 <gouessej> Do your widgets require shader support?
20140618 12:50:20 <eclesia> the api no. the GLPainter2D yes.
20140618 12:50:38 <eclesia> there is a draft CPUPainter2D, but it's less nice
20140618 12:50:41 <eclesia> and much slower
20140618 12:51:29 <gouessej> Ok. I still hope to get rid of Swing one day
20140618 12:52:07 <gouessej> but porting PureSwing to JOGL would be very time consuming and it would require shader support
20140618 12:52:18 <eclesia> there are exemples of what the widgets look like in the galery
20140618 12:53:00 <gouessej> It reminds me Blender
20140618 12:53:11 <eclesia> you are still working on ardor3d ?
20140618 12:53:31 <eclesia> widgets use something similar to css, the look can be changed
20140618 12:53:46 <eclesia> it's white/gray by default
20140618 12:53:46 <gouessej> yes, I'm alone to maintain it
20140618 12:54:03 <gouessej> I see you have a MD3 loader. Mine is incomplete
20140618 12:54:38 * eclesia has a lot of stuff
20140618 12:55:06 <gouessej> yes
20140618 12:56:22 <gouessej> it's really impressive
20140618 12:59:19 <gouessej> Is it possible to write OBJ files with unlicense?
20140618 13:00:12 <eclesia> hm, I think I only have VPD and XNA pose writer so far
20140618 13:01:40 <eclesia> not that it's hard to make it, just need some time
20140618 13:03:35 <gouessej> I understand your position. I implemented this feature in Ardor3D
20140618 13:04:11 <gouessej> It's very useful when I want to modify a single frame in a modeler
20140618 13:06:05 <gouessej> Do you plan to support BSP trees? octrees? cells and portals?
20140618 13:06:14 <eclesia> I think the first writer I'll do will be PMD,PMX,VMD. those formats are the most correctly build ones. has vertex,normal, bones, skelton, physics, morph targets, constraints ... far superior to others and much easier to parse
20140618 13:06:42 <eclesia> I do'nt plan anything, I do everything that gets in my way :D
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20140618 15:26:14 <hharrison> sgothel: I see you merged the antlr stuff I was proposing
20140618 15:26:52 <hharrison> Next time, feel free to push back on the dir sturcture and I can respin instead of having to move it again yourself
20140618 15:27:39 <hharrison> The reason for main/ in the path is that I was going to move the test code out to a src/test dir
20140618 15:27:48 <hharrison> basically the maven std layout
20140618 15:29:47 <hharrison> Just letting you see what I was thinking there
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20140618 15:30:10 <hharrison> so src/java/com/jogamp/gluegen/jgram/Test.java -> src/test/java/com/jogamp/gluegen/jgram/Test.java
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20140618 16:22:29 <sgothel> Hi Harvey ..
20140618 16:22:43 <sgothel> then maybe src/antlr/main and src/antlr/test
20140618 16:23:15 <sgothel> so it's "in ones face" that this is dedicated to antlr .. your story I guess
20140618 16:24:03 <sgothel> I can generate OculusVR's SDK wrapper w/ GlueGen changes [.. and compile it from source]
20140618 16:24:55 <hharrison> I'm not super wed to one way or the other really
20140618 16:25:15 <hharrison> I figured the maven way was at least inoffensive
20140618 16:25:22 <hharrison> src/main/java
20140618 16:25:27 <hharrison> src/main/c
20140618 16:25:44 <sgothel> yeah .. but then we have the 'main' again .. besides other top level semantic names
20140618 16:26:00 <sgothel> maybe in future we do a src/common
20140618 16:26:02 <hharrison> Right..main has all the source for producing the artifacts
20140618 16:26:04 <sgothel> and src/gluegen
20140618 16:26:35 <sgothel> i.e. the split of code generation and runtime in source tree .. which is already in place in build processing
20140618 16:27:00 <hharrison> hm, src/common, src/runtime, src/test ?
20140618 16:27:00 <sgothel> flights are booked
20140618 16:27:08 <sgothel> dunno really :)
20140618 16:27:16 <hharrison> \bikeshed
20140618 16:27:22 <sgothel> or src/runtime/test :)
20140618 16:27:24 <sgothel> etc etc
20140618 16:28:07 <sgothel> now I guess I will look for the recommended stay of yours .. yes, coming alone this year :( .. expecting a child :)
20140618 16:28:08 <hharrison> anyways, I'll keep plugging away, it's mostly an exercise in undertanding the build process
20140618 16:28:24 <hharrison> Wow....congratulations
20140618 16:28:46 <sgothel> thx - maybe in 12 years we have a new team member .. haha
20140618 16:29:43 <hharrison> c'mon, some of the kids I've seem with their RPis it could be way earlier
20140618 16:30:13 <sgothel> hehe
20140618 16:30:26 <hharrison> which BTW excites me very much, esp. now that Anholt is over at Broadcom writing a KMS driver
20140618 16:31:10 <sgothel> nice nice, then we can have it the 'normal' way .. w/ X11 or Wayland
20140618 16:31:49 <hharrison> http://anholt.livejournal.com/44239.html?nojs=1
20140618 16:31:55 <sgothel> should be a requirement for the 'next little plarform": all open-source drivers
20140618 16:32:16 <hharrison> Even better he'll be able to move code back and forth from the coprocessor, no more firmware
20140618 16:32:41 <hharrison> Hopefully qualcomm, and esp. imgtec take note
20140618 16:32:45 <sgothel> sounds more safe
20140618 16:32:48 <sgothel> yup
20140618 16:32:59 <hharrison> surprisingly enlightened for Broadcom I thought
20140618 16:33:26 <sgothel> if a new requirement .. for broad adoption, it will have a market impact, hence becomes important for those vendors I hope
20140618 16:33:39 <sgothel> (like OpenBSD's impact on drivers)
20140618 16:34:06 <sgothel> Broadcom .. from weapons to toys :-/
20140618 16:34:50 <hharrison> yeah, I see it as people watching Intel move into the market with fully open drivers
20140618 16:35:24 <hharrison> It's becoming the expectation to have source all the way to the bottom
20140618 16:35:29 <sgothel> (and AMD, at least for their APUs it seems to work fine now)
20140618 16:35:40 <sgothel> yup
20140618 16:36:14 <sgothel> I have set-up a new Mesa-AMD node .. will add it later
20140618 16:36:20 <hharrison> I wonder at some point if Valve wil become another lever to open drivers up
20140618 16:36:40 <sgothel> I guess they already are
20140618 16:38:25 <hharrison> Seen lots of good issues filed from the Valve guys on the open drivers
20140618 16:39:17 <hharrison> Feels a bit like one of those tipping points where people start putting all their effort into the common code, really feels like the last 2 years have picked up the pace dramatically in mesa
20140618 16:40:12 <sgothel> enabling delivering vanilla boxes for gaming, video .. etc
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20140619 05:05:26 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140619050526.html