#jogamp @ irc.freenode.net - 20140825 05:05:31 (UTC)


20140825 05:05:31 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20140824050531.html
20140825 05:05:31 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20140825050531.html
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20140825 07:13:15 <sgothel> back to development .. Good morning
20140825 07:13:20 <sgothel> https://www.youtube.com/watch?v=BbbiUyeE0VU
20140825 07:13:30 <sgothel> ^^ siggraph 2014
20140825 07:16:34 <sgothel> http://jogamp.org/git/?p=jogamp.org.git;a=blob;f=doc/siggraph2014/HowTo-AudioDenoise.txt;h=766180432ec0672422f2c9cbcdc86d1f8abb849a;hb=7cac812f15fafef80da326227d809f44340b8d70
20140825 07:17:05 <sgothel> ^^ How I removed noise on the video - we placed the camera next to the projector, bad idea :)
20140825 07:22:52 <sgothel> Re: http://jogamp.org/log/irc/jogamp_20140812050528.html#l17
20140825 07:22:52 <monsieur_max> sgothel: great :)
20140825 07:23:24 <sgothel> Xerxes: "So how was the response to the Birds of a Feather session? Any interesting
20140825 07:23:24 <sgothel> information to share with those of us who unfortunately couldn't make it? "
20140825 07:23:49 <sgothel> Well, compared to 2013, there was an audience .. err around 30 people
20140825 07:24:14 <sgothel> we talked 1hr and had a good discussion for around 30 minutes+
20140825 07:24:38 <sgothel> then showed the stereo / OculusVR device integration at the desk
20140825 07:25:22 <sgothel> As you see in the slides (published one day after the BOF) .. it was focused on more details .. talking about our project.
20140825 07:25:45 <sgothel> Sadly we missed Harvey talking about JaamSim .. next time.
20140825 07:26:49 <sgothel> Questions were nice.
20140825 07:27:08 <sgothel> A good technical dialogue, Q&A
20140825 07:27:21 <sgothel> Also after BOF, we could chat a bit
20140825 07:27:58 <sgothel> Other than that .. nothing really new or fancy
20140825 07:28:54 <sgothel> Seems like llvm/vmkit indeed is something to pursue .. i.e. keep an eye on, cont. (trying) to adopt
20140825 07:29:34 <sgothel> Sadly the lady left before I could elaborate on this part .. :)
20140825 07:30:12 <sgothel> .. who was asking the question we are asked every time, 'Does it run on iOS?' :)
20140825 07:31:50 <sgothel> @Xerxes: Sorry for using non-final slides in the BOF, i.e. missed your name on the front page - but it is in the final version to download.
20140825 07:32:36 <sgothel> Well, we didn't focus so much on our names anyways .. :)
20140825 07:33:48 <sgothel> Re: http://jogamp.org/log/irc/jogamp_20140813050528.html#l24
20140825 07:34:37 <sgothel> @Xerxes: Last time I used 'Android Open Source' we (Rami and I) indeed used their git repo - and Ti's git repo (Beagleboard) - around 2011
20140825 07:40:41 <sgothel> Soon .. 2.2.1 release will be out (bugfixes) - this will also include missing javadocs
20140825 07:44:39 <sgothel> Re: http://jogamp.org/log/irc/jogamp_20140814050528.html#l180 - Excellent :)
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20140825 08:32:05 <eclesia> good morning
20140825 08:32:47 <sgothel> goody
20140825 08:32:56 <eclesia> hi sgothel
20140825 08:41:34 <eclesia> sgothel: I participated in a 2days code sprint to make a game: here is the result jsorel.developpez.com/wejv/preview.ogv
20140825 08:45:02 <monsieur_max> eclesia: nice :)
20140825 08:46:40 <sgothel> sweet
20140825 08:49:28 <eclesia> the engine is a bit slow but I guess that's normal, shaders are not optimized
20140825 08:53:02 <monsieur_max> shader.optimize() , you're welcome
20140825 08:53:43 <eclesia> nope, I have a different shaderprogram class, not the one in jogamp
20140825 08:55:18 <monsieur_max> wait .. is there actually such a thing in jogamp ? :P
20140825 08:58:18 <eclesia> I think, no ? which shader.optimize() are you talking about ?
20140825 08:58:53 <monsieur_max> well, this was a kind of joke ... erm
20140825 08:59:07 <sgothel> :)
20140825 10:46:38 <eclesia> sgothel: question on keyboard events, where did you find the key_codes values ? I mean it's some kind of virtual keyboard
20140825 11:23:24 <xranby> eclesia: for all printable keys we use 1:1 mapping with unicode
20140825 11:23:58 <xranby> eclesia: for non printale keys we try to place them in unused ranges of unicode
20140825 11:25:20 <xranby> eclesia: thus NEWT has its own virtual keycode namespace that we hope is logical
20140825 11:26:16 <xranby> eclesia: we mapp all os dependent keycode namespaces to this "universal" NEWT unicode namespace
20140825 11:26:36 <xranby> the goal is to make the application work the same on all os
20140825 11:27:50 <xranby> eclesia: it is described in the NEWT javadoc that we hopefully gets published again after the 2.2.1 release
20140825 11:46:52 <eclesia> xranby: thanks for the infos
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20140825 15:05:33 <hija> guys
20140825 15:05:45 <hija> is there a place to find latest builds?
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20140825 15:46:35 <sgothel> http://jogamp.org/deployment/archive/master/?C=M;O=D
20140825 15:47:21 <sgothel> http://jogamp.org/wiki/index.php/Jogamp_Versioning_and_Releases
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20140825 18:11:10 <hija> thanks sven
20140825 18:11:22 <hija> i suppose these are built after each commit?
20140825 18:11:54 <sgothel> http://jogamp.org/wiki/index.php/Jogamp_Versioning_and_Releases#Autobuilds
20140825 18:12:23 <hija> ah
20140825 18:13:54 <sgothel> http://jogamp.org/wiki/index.php/Jogamp_Versioning_and_Releases#Latest_Aggregated_Autobuild <- is what to test (recommended) before next release .. sort of an RC
20140825 18:15:43 <sgothel> however, 2.2.0 is latest for now .. currently restarting work for 2.2.1
20140825 18:35:52 <hija> I am looking at bug 1051 and when I try the 2.2.0 release from the site it does not work, but when I build it myself it does…
20140825 18:36:10 <hija> I mean I can only reproduce the bug on the 2.2.0 release
20140825 18:36:24 <hija> the one I download
20140825 18:36:56 <hija> any ideas what am I doing wrong?
20140825 18:42:25 <hija> jogl manifest says: Implementation Version: 2.2.1-rc-20140825 in my builds
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20140826 05:05:31 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140826050531.html