#jogamp @ irc.freenode.net - 20140929 05:05:52 (UTC)


20140929 05:05:52 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20140927010751.html
20140929 05:05:52 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20140929050552.html
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20140929 07:14:33 <eclesia> good morning
20140929 08:56:13 * gouessej (5ee4b442@anon) has joined #jogamp
20140929 08:56:17 <gouessej> hi
20140929 08:56:24 <eclesia> hi gouessej
20140929 08:56:32 <gouessej> I'm still trying to fix the bug 1078
20140929 08:59:20 <gouessej> sgothel: is it possible to create 2 drawables that use different drivers?
20140929 09:00:27 <gouessej> sgothel: Creating an offscreen bitmap with the GDI renderer seems to work except when another drawable was created with the Intel driver
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20140929 11:25:17 <eclesia> sgothel: I found a missing constant in GL4 : GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS : http://www.opengl.org/sdk/docs/man/html/glGet.xhtml
20140929 11:25:38 <eclesia> must be something new
20140929 11:34:19 <gouessej> it's only used for compute shaders as far as I know
20140929 12:39:07 <eclesia> constant is missing anyway, whatever it's used for
20140929 13:19:22 <gouessej> Ok, feel free to fill a bug report
20140929 13:19:43 <sgothel> no need to - it's GL 4.[34]
20140929 13:19:57 <sgothel> i.e. what we don't support yet
20140929 13:20:23 <gouessej> What means 4.[34]?
20140929 13:21:07 <sgothel> regex
20140929 13:21:11 <sgothel> 4.3 4.4
20140929 13:21:23 <gouessej> I don't succeed in enabling the debug logs within WindowsPbufferWGLDrawable
20140929 13:21:39 <sgothel> yup glanced over it .. hmm
20140929 13:21:46 <gouessej> When I enable all logs in build-test.xml, it doesn't show me the logs of this class
20140929 13:22:25 <gouessej> -Dnewt.debug=all -Dnativewindow.debug=all -Djogl.debug=all
20140929 13:22:37 <sgothel> should give it all .. right
20140929 13:24:00 <sgothel> well .. I mean the native pbuffer choosing algo should pick the right one up - but it is not as for all other drivers
20140929 13:24:05 <gouessej> https://github.com/sgothel/jogl/blob/master/make/build-test.xml#L598
20140929 13:24:09 <sgothel> *as it does* for all others ..
20140929 13:24:22 <gouessej> That's why I need the debug logs
20140929 13:24:31 <sgothel> oh
20140929 13:24:40 <sgothel> just run one demo from command line
20140929 13:24:56 <sgothel> I have those script/tests.sh there
20140929 13:25:09 <sgothel> and that target is for awt
20140929 13:25:13 <gouessej> I wanted to run the unit test in Eclipse on the faulty windows machine
20140929 13:25:17 <sgothel> *ant target*
20140929 13:25:37 <sgothel> there are a few other targets for others ..
20140929 13:25:38 <sgothel> oh
20140929 13:25:53 <sgothel> then .. why not run as app/junit from eclipse?
20140929 13:26:06 <gouessej> it doesn't work as is
20140929 13:26:25 <sgothel> sorry .. I am a bit rusty on eclipse usage .. just using the ditor
20140929 13:26:26 <sgothel> editor
20140929 13:26:53 <gouessej> you have to modify the Java Build Path in Eclipse to make it work
20140929 13:27:05 <gouessej> Then I preferred running the JUnit tests with Ant
20140929 13:27:14 <gouessej> which works like a charm
20140929 13:27:24 <gouessej> Ant in Eclipse
20140929 13:28:10 <gouessej> I'll set DEBUG to true in GLDrawableFacotry
20140929 13:28:17 <gouessej> Factory
20140929 13:29:43 <gouessej> I'd like to compare what happens when the creation of a pbuffer succeeds with what happens when it fails
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20140929 15:12:02 <gouessej> sgothel: the realization of the pbuffer succeeds when I set all accum bits to zero
20140929 15:12:19 <gouessej> sgothel: but then makeCurrent() fails
20140929 15:14:00 <gouessej> sgothel: I'll probably try to build a JOGL version with this hack to check whether it fixes at least the code path used by Java3D
20140929 15:50:41 <gouessej> sgothel: Java3D works anew with my hack :)
20140929 15:58:51 <gouessej> sgothel: What's the plan now? Should I create another renderer quirk?
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20140930 05:05:52 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140930050552.html