#jogamp @ irc.freenode.net - 20141227 05:05:02 (UTC)


20141227 05:05:02 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20141226050502.html
20141227 05:05:02 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20141227050502.html
20141227 05:33:44 * zzuegg (~zzuegg@anon) has joined #jogamp
20141227 05:34:49 * zzuegg2 (~zzuegg@anon) Quit (Ping timeout: 245 seconds)
20141227 11:51:55 * zzuegg (~zzuegg@anon) Quit (Quit: Nettalk6 - www.ntalk.de)
20141227 14:52:08 * Eclesia (~eclesia@anon) has joined #jogamp
20141227 14:52:27 <Eclesia> o/
20141227 14:55:48 <rmk0> \o. \o. \o.
20141227 15:01:37 * Eclesia found a public domain tool to read unity 3d models
20141227 15:01:48 <Eclesia> https://github.com/ata4/disunity
20141227 15:03:01 <Eclesia> rmk0: what are the things you use in blender ? (I'll try to make tests for those first)
20141227 15:06:21 <rmk0> i build meshes, uv map them, rig them with armatures/bones, make animations using keyframes and interpolation
20141227 15:06:38 <rmk0> don't think i'd want to extract any other type of data
20141227 15:06:49 <rmk0> i do use "actions"
20141227 15:07:11 <rmk0> the named animation thing it has... can create a new "action" called "walking" and do a walk animation in that, etc
20141227 15:07:22 <rmk0> makes it easier to organize
20141227 15:09:43 <Eclesia> rmk0: you use only a single texture ? or normal maps too ?
20141227 15:11:05 <rmk0> i only use one set of UV coordinates, so if there's a normal map applied in the renderer, it's using those same coordinates
20141227 16:19:39 <Eclesia> rmk0: a small optimisation : you could remove the ray inverse vector in RayXD and use a divide in boundingArea/VolumeCheks
20141227 16:21:03 <rmk0> not sure that's an optimization as much as trading one cost for another
20141227 16:21:46 <rmk0> you measured it?
20141227 16:21:48 <Eclesia> it's just replacing a * by a /
20141227 16:22:00 <Eclesia> I don't think that makes much difference
20141227 17:15:37 <Eclesia> ha finaly something done right in OpenGL
20141227 17:15:41 <Eclesia> the KTX format : https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
20141227 17:19:06 <rmk0> no fucking around
20141227 19:05:07 <Eclesia> rmk0: can I have your opinion ? http://unlicense.developpez.com/ I started adding small progressbar on the right when you scroll down, what do you think ? nice ? useless ? trash ? cool ? awesome ? divine ? :D
20141227 19:11:14 <rmk0> assume i shouldn't be seeing bars on all the items
20141227 19:11:49 <rmk0> it seems like i see bars on all of the API section, and bars on BMP, CUR, and DXT
20141227 19:11:55 <rmk0> don't see them on any others
20141227 19:12:50 <Eclesia> rmk0: normal, it's not finished.
20141227 19:13:07 <Eclesia> rmk0: just made a few ones as example
20141227 19:13:12 <Eclesia> you like ?
20141227 19:13:14 <rmk0> it looks ok to me, but i'm not the person to ask about the web really
20141227 19:13:24 <rmk0> how do you decide how full a bar is?
20141227 19:14:04 <Eclesia> 100% is full tests and docs
20141227 19:14:15 <Eclesia> 0-40% not usable
20141227 19:14:35 <Eclesia> 40-80 usable but uncomplete
20141227 19:14:52 <Eclesia> 80+ just doc and tests missing
20141227 19:14:59 <rmk0> i see
20141227 19:16:54 <rmk0> page degrades fairly well
20141227 19:17:00 <rmk0> i don't get a complete mess with javascript disabled
20141227 19:17:18 <Eclesia> lol
20141227 19:55:39 <bruce-> I think a small widget with a percentage that is placed just before the api name takes less space and is easier to read. I find it hard to scan from left to right to see to which api the progress bar belongs to
20141227 20:04:14 <Eclesia> I agree, but it's not very visual. I have try text colors or bold/italic text. but in the end if it's just text it looks 'flat'.
20141227 20:04:22 <Eclesia> flat= boring
20141227 20:05:50 <Eclesia> I'm trying to make it a little more interesting. I known it's just a web site, but some judge the projects with only this.
20141227 20:05:57 <Eclesia> 'first impression'
20141227 20:07:05 <bruce-> flat and boring are two completely different qualities
20141227 20:12:30 <bruce-> I can also advice reading up on layouting using grid systems, the top part (where most of the body text is) looks especially cluttered
20141227 20:15:53 <Eclesia> I'm not a web expert. just taking a few hours every 6months to update it
20141227 20:16:27 <Eclesia> those progressbars in jquary took me nearly an hour ...
20141227 20:16:31 <Eclesia> jquery*
20141227 20:17:09 <Eclesia> well, that's it for today ++++
20141227 20:17:29 * Eclesia (~eclesia@anon) Quit (Quit: Leaving.)
20141227 20:35:06 * void256 (~void@anon) has joined #jogamp
20141227 21:13:49 * monsieur_max (~maxime@anon) has joined #jogamp
20141227 21:43:44 * void256 (~void@anon) Quit (Remote host closed the connection)
20141227 22:40:02 * sensea (60ff387c@anon) has joined #jogamp
20141227 22:41:23 <sensea> hello
20141227 22:44:03 <sensea> Its been a decade since I've done Java development (and then on command line) and am trying to build Ardor3d examples in Eclipse Luna on OS X Yosemite, where I receive "Dec 27, 2014 5:40:38 PM com.ardor3d.example.PropertiesGameSettings load WARNING: Could not load properties. Creating a new one." message when trying to run BoxExample.java; suggestions?
20141227 22:44:50 <sensea> no window is displayed
20141227 22:45:10 <rmk0> sensea: the main person working on Ardor3d isn't around at the moment, but he's here almost every day
20141227 22:45:38 <rmk0> julian gouesse is the one you're looking for (gouessej)
20141227 22:45:45 <rmk0> julien, rather
20141227 22:45:58 <sensea> ok, I'll try again later
20141227 22:48:34 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20141227 22:48:47 * sensea (60ff387c@anon) has left #jogamp
20141228 05:05:03 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20141228050503.html