#jogamp @ irc.freenode.net - 20150823 05:05:31 (UTC)


20150823 05:05:31 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150822050530.html
20150823 05:05:31 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150823050531.html
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20150823 08:30:50 <gouessej> Hi
20150823 08:30:59 <gouessej> a11mad11: http://stackoverflow.com/questions/19986570/interleaved-vbo-with-coords-normals-and-color
20150823 08:31:52 <gouessej> a11mad11: Use the stride of glVertexAttribPointer: https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml
20150823 08:32:28 <gouessej> a11mad11: Look at how it is implemented in JogAmp's Ardor3D Continuation if you have a doubt
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20150823 09:35:36 <Eclesia> hi
20150823 09:39:04 <monsieur_max> hi there
20150823 09:40:47 <monsieur_max> I was trying to use he video player with a custom url ( and all the needed classes to handle a custom scheme )
20150823 09:41:02 <monsieur_max> no luck so far, i suppose the native part is not able to call my custom handlers
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20150823 16:41:44 <a11mad11> gouessej : i try to use stride but i use glbuffersubdata and it dont have a parameter for
20150823 16:45:18 <a11mad11> gouessej : i try to mix my data befor but i end with a object array cause my vbo contain different type of data
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20150823 18:47:24 <xranby_> sgothel: the oculusvr-natives are not compiled for linux-armv6hf and linux-armv6
20150823 18:48:22 <xranby_> afaik there is nothing in the sdk that prevents it from running on arm linux
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20150823 18:57:35 <xranby_> android1: welcome
20150823 18:58:28 <android1> thanks lotof hi everybody
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20150824 05:05:31 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150824050531.html