#jogamp @ irc.freenode.net - 20160330 12:07:14 (UTC)


20160330 12:07:14 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160330050528.html
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20160330 12:07:20 * jogamp (~jogamp@anon) has joined #jogamp
20160330 12:07:20 * Topic is 'http://jogamp.org | Hacking 3D Graphics, Multimedia and Processing across Devices | logs: http://jogamp.org/log/irc/?C=M;O=D'
20160330 12:07:20 * Set by rmk0 on 20141110 16:19:10
20160330 12:07:20 -NickServ- You are now identified for jogamp.
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20160330 13:38:09 <dwbrite> Hello
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20160330 23:38:39 <dwbrite> Can someone get eclesia on this?
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20160331 07:29:44 <Eclesia> good morning
20160331 07:34:00 <Eclesia> dwbrite: thanks for the info, there is also the time module which was contributed by someone else who requieres java8.
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20160331 10:55:57 <dwbrite> Eclesia: Sure thing :)
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20160331 18:31:16 <Eclesia> by any chance, anyone has implemented an LZSS input stream ?
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20160331 18:51:23 <Eclesia> "Use, distribute, and modify this code freely." I like this sentence :D
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20160331 22:32:41 <rmk0> Eclesia: https://gist.github.com/io7m/9f715be9440eb020362b66928413735e
20160331 22:33:42 <rmk0> prints "timer: 0.128320ms" here, which suggests that it takes 0.128320ms to clear the window's color buffer 10 times
20160331 22:34:09 <rmk0> this is intel sandy bridge on linux, so the driver probably isn't doing anything clever
20160331 22:34:28 <rmk0> i've heard that drivers on other GPUs do clever things to eliminate redundant clears and the like
20160331 22:34:53 <rmk0> this is more about how to profile GL calls than anything else, i'm just discovering this now
20160331 22:35:40 <rmk0> i believe that's the efficient way to do it, there isn't anything in there that requires a gpu/cpu sync until the glGetQueryObjecti64v calls
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20160401 05:06:14 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160401050614.html