#jogamp @ irc.freenode.net - 20160611 05:06:17 (UTC)


20160611 05:06:17 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160610050617.html
20160611 05:06:17 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20160611050617.html
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20160611 09:52:52 <Eclesia> ~°~
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20160611 18:45:59 * Eclesia *pom pom pom*
20160611 18:46:39 <rmk0> *CLANK*
20160611 19:31:03 <Eclesia> musical contribution is always welcome ^^
20160611 19:35:10 <Eclesia> I have to say after reading in detail the GLTF format spec, there are some interesting solutions on how to define a mesh rendering. https://github.com/KhronosGroup/glTF/blob/master/specification/README.md
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20160611 19:53:27 <Eclesia> rmk0: small question, when you work with a GBO, for the RGBA diffuse color attachment, what parameter to you give to the glBlendFunctionSeparate ?
20160611 19:55:00 <rmk0> what, when i'm populating the g-buffer itself?
20160611 19:55:09 <Eclesia> yes
20160611 19:55:17 <rmk0> blending is disabled
20160611 19:55:40 <Eclesia> hmm that's one way to do it :/
20160611 20:47:06 <Eclesia> mixing fixed pipeline GL2 and GL4 doesn't work well at all :( . is there a way to render a bunch of triangles without making a VBO ?
20160611 20:52:57 <rmk0> nope
20160611 20:56:44 <Eclesia> :'(
20160611 20:57:23 <rmk0> GL2 wants to die, let it go
20160611 20:58:02 <Eclesia> I just want to debug a little something
20160611 21:01:39 <rmk0> correctness denied!
20160611 21:02:44 <Eclesia> why all this suffering, opengl is cruel!
20160611 21:37:47 <Eclesia> good night ++
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20160612 05:06:17 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160612050617.html