Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Hartverdrahtet (improved true 3D) by Akronyme Analogiker
Currently experimenting with stereoscopic rendering and different methods for calculating the stereo pairs. The most simple method I guess is 'Toe-in' stereo...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_S3D_ParallaxOcclusionMapping_HSBS_JOGL
Currently experimenting with stereoscopic rendering and different methods for calculating the stereo pairs. The most simple method I guess is 'Toe-in' stereo...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_S3D_Mandelbrot3D_HSBS_JOGL
Currently experimenting with stereoscopic rendering and different methods for calculating the stereo pairs. The most simple method I guess is 'Toe-in' stereo...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_S3D_Mandelbulb_HSBS_JOGL
Currently experimenting with stereoscopic rendering and different methods for calculating the stereo pairs. The most simple method I guess is 'Toe-in' stereo...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_S3D_Metaballs_HSBS_JOGL
Currently experimenting with stereoscopic rendering and different methods for calculating the stereo pairs. The most simple method I guess is 'Toe-in' stereo...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_S3D_QuaternionicJuliaSet_HSBS_JOGL
Currently experimenting with stereoscopic rendering and different methods for calculating the stereo pairs. The most simple method I guess is 'Toe-in' stereo...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JogAmp Talk @ FOSDEM 2013, Universite Libre de Bruxelles - Full Session
JogAmp Fast Media & Processing regardless whether the JVM is slow or not. Teaser: http://youtu.be/SQUvzr3HVuc https://fosdem.org/2013/schedule/event/jogamp_f...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JogAmp Talk @ FOSDEM 2013, Universite Libre de Bruxelles - Teaser
JogAmp Fast Media & Processing regardless whether the JVM is slow or not. Full session: http://youtu.be/dL6wQ6wk6aU https://fosdem.org/2013/schedule/event/jo...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 RaspberryPi libgdx JogAmp JOGL NEWT LinuxMouseTracker test
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Random Terrain Generator - Demo - JOGL/OpenGL
For school I made a random terrain generator using Java and the JOGL (OpenGL) library. I demonstrate the methods I used for the terrain generation. First I create a simple array of perlin noise. From there I "Gaussian blur" the array to smooth out the noise. I demonstrate what the different value do for each generation method.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JogAmp BOF @ Siggraph 2012 - Full Session
Full session of our JogAmp BOF @ Siggraph 2012 in LA. Teaser (5 min.): http://youtu.be/7mBi7psP7VM Homepage: http://jogamp.org On Site: Rami Santina, Sven Go...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JogAmp BOF @ Siggraph 2012 - Teaser
Teaser of our JogAmp BOF @ Siggraph 2012 in LA. Full session: http://youtu.be/gYoj2s18GxU Homepage: http://jogamp.org On Site: Rami Santina, Sven Gothel, Xer...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 A pleasing stage of my JOGL Demo
I've been working with Java and JOGL lately making a game-of-life type sim. While playing around my sim's animations I got to this goofy state which I thought was worthy of a video. The basic rules of the sim at this point are that the two teams of mobs ( red/blue ) that eat each other or the green plants if they try moving into them. Mobs move randomly along the inside of all sides of the box including the transparent side nearest to the viewer. If a mob bumps, or 'eats' a plant or an opposing mob it grows in size. If a mob or a plant gets eaten it re-spawns in a random location at regular size. This demo is a work in progress and should really just be enjoyed for the visuals :)
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Julia_Overview_T01-T39_JOGL
An overview of nearly ~40 variations of my fragment shader that calculates a Julia-set fractal, but instead of coloring the fragments using the iteration cou...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T36_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the ...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T34_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the ...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T33_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the ...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T30_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the ...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T29_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the ...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T28_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the ...