---- Reported by spiff 2006-05-05 21:14:08 ---- Currently, a Texture object (as created by TextureIO) has a hard-coded texture wrap mode of "clamped". It would be nice if the user could set their preferred clamp mode (and maybe mipmapping modes as well). ---- Additional Comments From kbr 2006-05-06 01:32:13 ---- This can already be done with e.g. Texture.setTexParameteri(GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP) once the texture is bound. Please file a new bug or reopen this one if there appears to be a bug in this support. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:48 EDT --- This bug was previously known as _bug_ 219 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=219