---- Reported by spiff 2006-05-05 21:14:08 ----
Currently, a Texture object (as created by TextureIO) has a hard-coded texture wrap mode of "clamped". It
would be nice if the user could set their preferred clamp mode (and maybe mipmapping modes as well).
---- Additional Comments From kbr 2006-05-06 01:32:13 ----
This can already be done with e.g.
Texture.setTexParameteri(GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP) once the texture is
bound. Please file a new bug or reopen this one if there appears to be a bug in
--- Bug imported by email@example.com 2010-03-24 07:48 EDT ---
This bug was previously known as _bug_ 219 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=219