---- Reported by kbr 2006-09-20 14:57:31 ---- The Texture class should use the GL_CLAMP enumerated value instead of the GL_CLAMP_TO_EDGE value if the OpenGL version available is less than 1.2. See http://www.javagaming.org/forums/index.php?topic=14923.0 . ---- Additional Comments From kbr 2006-11-14 23:30:32 ---- Changed code to check for presence of OpenGL 1.2 and use GL_CLAMP instead of GL_CLAMP_TO_EDGE if not available. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:49 EDT --- This bug was previously known as _bug_ 247 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=247