---- Reported by kbr 2007-01-17 13:47:21 ---- bienator on the javagaming.org forums has pointed out that the TextRenderer's backing store sometimes changes size too quickly. A suggestion is to throttle the rate at which the backing store texture can be shrunk. ---- Additional Comments From bienator 2007-01-18 07:57:16 ---- Created an attachment modified TextFlow demo ---- Additional Comments From kbr 2007-10-08 22:57:49 ---- Integrated John Burkey's new TextRenderer implementation using glyph-by-glyph caching for most cases, with fallbacks to String-by-String caching for complete Unicode correctness. New implementation yields drastic performance improvements for applications displaying large amounts of dynamic text. Upgraded JOGL demos to work with new TextRenderer. This checkin fixes at least the following issues: Issue 261: Throttle shrinking of backing store texture for TextRenderer Issue 293: TextRenderer: width of strings with spaces not correct in RC4 Issue 294: TextRenderer: rendering stops when a string is wider than the maximum texture size Issue 304: TextRenderer rendering artifacts in 3D mode as well as outstanding performance issues with the current TextRenderer reported on the JOGL forum. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:49 EDT --- This bug was previously known as _bug_ 261 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=261 Imported an attachment (id=89) The original submitter of attachment 89 [details] is unknown. Reassigning to the person who moved it here: sgothel@jausoft.com.