---- Reported by kbr 2007-01-17 13:47:21 ----
bienator on the javagaming.org forums has pointed out that the TextRenderer's
backing store sometimes changes size too quickly. A suggestion is to throttle
the rate at which the backing store texture can be shrunk.
---- Additional Comments From bienator 2007-01-18 07:57:16 ----
Created an attachment
modified TextFlow demo
---- Additional Comments From kbr 2007-10-08 22:57:49 ----
Integrated John Burkey's new TextRenderer implementation using
glyph-by-glyph caching for most cases, with fallbacks to
String-by-String caching for complete Unicode correctness. New
implementation yields drastic performance improvements for
applications displaying large amounts of dynamic text. Upgraded JOGL
demos to work with new TextRenderer.
This checkin fixes at least the following issues:
Issue 261: Throttle shrinking of backing store texture for TextRenderer
Issue 293: TextRenderer: width of strings with spaces not correct in RC4
Issue 294: TextRenderer: rendering stops when a string is wider than the maximum
Issue 304: TextRenderer rendering artifacts in 3D mode
as well as outstanding performance issues with the current
TextRenderer reported on the JOGL forum.
--- Bug imported by email@example.com 2010-03-24 07:49 EDT ---
This bug was previously known as _bug_ 261 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=261
Imported an attachment (id=89)
The original submitter of attachment 89 [details] is unknown.
Reassigning to the person who moved it here: firstname.lastname@example.org.