Bug 353 - Threading.invokeOnOpenGLThread() needs more precise documentation
Summary: Threading.invokeOnOpenGLThread() needs more precise documentation
Status: VERIFIED WONTFIX
Alias: None
Product: Jogl
Classification: JogAmp
Component: core (show other bugs)
Version: 1
Hardware: All all
: P3 normal
Assignee: Sven Gothel
URL:
Depends on:
Blocks:
 
Reported: 2008-04-07 07:53 CEST by Sven Gothel
Modified: 2010-11-19 01:29 CET (History)
0 users

See Also:
Type: DEFECT
SCM Refs:
Workaround: ---


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Sven Gothel 2010-03-24 07:51:25 CET


---- Reported by kbr 2008-04-07 07:53:56 ----

Threading.invokeOnOpenGLThread() needs to be more precisely documented, in particular that it waits for 
the Runnable to complete before returning. This was mentioned on the JOGL forum:

http://www.javagaming.org/forums/index.php?topic=18442.0



--- Bug imported by sgothel@jausoft.com 2010-03-24 07:51 EDT  ---

This bug was previously known as _bug_ 353 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=353