---- Reported by kbr 2008-04-07 07:53:56 ---- Threading.invokeOnOpenGLThread() needs to be more precisely documented, in particular that it waits for the Runnable to complete before returning. This was mentioned on the JOGL forum: http://www.javagaming.org/forums/index.php?topic=18442.0 --- Bug imported by sgothel@jausoft.com 2010-03-24 07:51 EDT --- This bug was previously known as _bug_ 353 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=353