Created attachment 254 [details] Applcation output with jogl.debug=true I am attempting to get a very basic JOGL application to run on Red Hat Enterprise 5.3. The application creates a frame and adds a GLCanvas. When the frame is set visible, the application hangs. I tried adding the GLProfile.initSingleton(false) as mentioned in bug #494, but nothing changed. I have attached the java code and the output when running with jogl.debug=true. X-Windows and Linux information from xorg.0.log: X Window System Version 7.1.1 Release Date: 12 May 2006 X Protocol Version 11, Revision 0, Release 7.1.1 Build Operating System: Linux 2.6.18-92.1.18.el5 x86_64 Red Hat, Inc. If I debug in eclipse and break while the application has hung, I get the following stack trace: GLX.dispatch_glXGetClientString1(long, int, long) line: not available [native method] GLX.glXGetClientString(long, int) line: 659 GLXUtil.getExtension(long) line: 40 GLXUtil.isMultisampleAvailable(long) line: 51 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesChooser, X11GraphicsScreen) line: 248 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationStatic(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesChooser, X11GraphicsScreen) line: 198 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(CapabilitiesImmutable, CapabilitiesImmutable, CapabilitiesChooser, AbstractGraphicsScreen) line: 95 X11GLXGraphicsConfigurationFactory(GraphicsConfigurationFactory).chooseGraphicsConfiguration(CapabilitiesImmutable, CapabilitiesImmutable, CapabilitiesChooser, AbstractGraphicsScreen) line: 240 X11AWTGLXGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(CapabilitiesImmutable, CapabilitiesImmutable, CapabilitiesChooser, AbstractGraphicsScreen) line: 124 X11AWTGLXGraphicsConfigurationFactory(GraphicsConfigurationFactory).chooseGraphicsConfiguration(CapabilitiesImmutable, CapabilitiesImmutable, CapabilitiesChooser, AbstractGraphicsScreen) line: 240 GLCanvas.chooseGraphicsConfiguration(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesChooser, GraphicsDevice) line: 978 GLCanvas.addNotify() line: 517 Frame(Container).addNotify() line: 2578 Frame(Window).addNotify() line: 663 Frame.addNotify() line: 470 Frame(Window).show() line: 859 Frame(Component).show(boolean) line: 1584 Frame(Component).setVisible(boolean) line: 1536 Frame(Window).setVisible(boolean) line: 842 SimpleScene.main(String[]) line: 21 I have tried the following versions of JOGL with the same results: 2.0-b23-20110303 2.0-b2-20101124 2.0-b303-20110211 Please let me know if you require any additional information.
Created attachment 255 [details] Sample Code
Created attachment 263 [details] SimpleScene V2 Change: Dumps version information, adds GLEventListener to check if called .. and closes Frame after 3d.
Created attachment 264 [details] SimpleScene V2 Log
See attachment 263 [details] and it's log file attachment 264 [details]. It shows here that the SimpleScene is actually working on this platfrom (X11, 64bit, NV driver - but Ubuntu 11.04). Sorry cannot reproduce, pls try w/ latest JOGL build, thank you.