Bugzilla – Attachment 177 Details for
Bug 438
GLException "WindowsWGLDrawableFactory - Could not initialize shared resources" since JOGL 2.0.222 on ATI X300
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SiSoftware Sandra Report on ATI X1300 OpenGL Capabilities
X1300.txt (text/plain), 5.70 KB, created by
LedAlex
on 2010-11-25 05:10:05 CET
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Description:
SiSoftware Sandra Report on ATI X1300 OpenGL Capabilities
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Creator:
LedAlex
Created:
2010-11-25 05:10:05 CET
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5.70 KB
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>SiSoftware Sandra > >General Capabilities >Manufacturer : ATI Technologies Inc. >Video Adapter : Radeon X1300/X1550 Series x86/SSE2 >Version : 2.0.6458 WinXP Release >Shading Language Version : 1.10 >Video Acceleration : Yes, Hardware ICD >Multi-Texturing Units : 8 Unit(s) >Texture Image Units : 16 Unit(s) >Combined Texture Image Units : 16 Unit(s) >Texture Coordinate Sets : 8 Unit(s) > >Supported Video Modes >Mode 1 : R8G8B8A8 A0D24S8 C32 D24 RGBA >Mode 2 : R8G8B8A8 A3D24S8 C32 D24 RGBA >Mode 3 : R8G8B8A8 A0D24S8 C32 D24 RGBA >Mode 4 : R8G8B8A8 A3D24S8 C32 D24 RGBA >Mode 5 : R8G8B8A8 A0D24S8 C32 D24 RGBA DB >Mode 6 : R8G8B8A8 A2D24S8 C32 D24 RGBA DB >Mode 19 : R8G8B8A0 A0D32S8 C32 D32 RGBA >Mode 20 : R8G8B8A0 A0D16S8 C32 D16 RGBA >Mode 21 : R8G8B8A0 A0D32S8 C32 D32 RGBA DB >Mode 22 : R8G8B8A0 A0D16S8 C32 D16 RGBA DB >Mode 23 : R8G8B8A8 A0D32S8 C32 D32 RGBA >Mode 24 : R8G8B8A8 A0D16S8 C32 D16 RGBA >Mode 25 : R8G8B8A8 A0D32S8 C32 D32 RGBA DB >Mode 26 : R8G8B8A8 A0D16S8 C32 D16 RGBA DB >Mode 27 : R8G8B8A0 A0D32S8 C32 D32 CI >Mode 28 : R8G8B8A0 A0D16S8 C32 D16 CI >Mode 29 : R8G8B8A0 A0D32S8 C32 D32 CI DB >Mode 30 : R8G8B8A0 A0D16S8 C32 D16 CI DB >Mode 31 : R8G8B8A0 A0D32S8 C24 D32 RGBA >Mode 32 : R8G8B8A0 A0D16S8 C24 D16 RGBA >Mode 33 : R8G8B8A8 A0D32S8 C24 D32 RGBA >Mode 34 : R8G8B8A8 A0D16S8 C24 D16 RGBA >Mode 35 : R8G8B8A0 A0D32S8 C24 D32 CI >Mode 36 : R8G8B8A0 A0D16S8 C24 D16 CI >Mode 37 : R5G5B5A0 A0D32S8 C16 D32 RGBA >Mode 38 : R5G5B5A0 A0D16S8 C16 D16 RGBA >Mode 39 : R5G5B5A8 A0D32S8 C16 D32 RGBA >Mode 40 : R5G5B5A8 A0D16S8 C16 D16 RGBA >Mode 41 : R5G5B5A0 A0D32S8 C16 D32 CI >Mode 42 : R5G5B5A0 A0D16S8 C16 D16 CI >Mode 43 : R3G3B2A0 A0D32S8 C8 D32 RGBA >Mode 44 : R3G3B2A0 A0D16S8 C8 D16 RGBA >Mode 45 : R3G3B2A8 A0D32S8 C8 D32 RGBA >Mode 46 : R3G3B2A8 A0D16S8 C8 D16 RGBA >Mode 47 : R3G3B2A0 A0D32S8 C8 D32 CI >Mode 48 : R3G3B2A0 A0D16S8 C8 D16 CI >Mode 49 : R1G1B1A0 A0D32S8 C4 D32 RGBA >Mode 50 : R1G1B1A0 A0D16S8 C4 D16 RGBA >Mode 51 : R1G1B1A8 A0D32S8 C4 D32 RGBA >Mode 52 : R1G1B1A8 A0D16S8 C4 D16 RGBA >Mode 53 : R1G1B1A0 A0D32S8 C4 D32 CI >Mode 54 : R1G1B1A0 A0D16S8 C4 D16 CI > >GL Extensions >GL_ARB_multitexture : Yes >GL_EXT_texture_env_add : Yes >GL_EXT_compiled_vertex_array : Yes >GL_S3_s3tc : Yes >GL_ARB_depth_texture : Yes >GL_ARB_fragment_program : Yes >GL_ARB_fragment_program_shadow : Yes >GL_ARB_fragment_shader : Yes >GL_ARB_multisample : Yes >GL_ARB_occlusion_query : Yes >GL_ARB_point_parameters : Yes >GL_ARB_point_sprite : Yes >GL_ARB_shader_objects : Yes >GL_ARB_shading_language_100 : Yes >GL_ARB_shadow : Yes >GL_ARB_shadow_ambient : Yes >GL_ARB_texture_border_clamp : Yes >GL_ARB_texture_compression : Yes >GL_ARB_texture_cube_map : Yes >GL_ARB_texture_env_add : Yes >GL_ARB_texture_env_combine : Yes >GL_ARB_texture_env_crossbar : Yes >GL_ARB_texture_env_dot3 : Yes >GL_ARB_texture_float : Yes >GL_ARB_texture_mirrored_repeat : Yes >GL_ARB_texture_rectangle : Yes >GL_ARB_transpose_matrix : Yes >GL_ARB_vertex_blend : Yes >GL_ARB_vertex_buffer_object : Yes >GL_ARB_pixel_buffer_object : Yes >GL_ARB_vertex_program : Yes >GL_ARB_vertex_shader : Yes >GL_ARB_window_pos : Yes >GL_ARB_draw_buffers : Yes >GL_ATI_draw_buffers : Yes >GL_ATI_element_array : Yes >GL_ATI_envmap_bumpmap : Yes >GL_ATI_fragment_shader : Yes >GL_ATI_map_object_buffer : Yes >GL_ATI_separate_stencil : Yes >GL_ATI_shader_texture_lod : Yes >GL_ATI_texture_compression_3dc : Yes >GL_ATI_texture_env_combine3 : Yes >GL_ATI_texture_float : Yes >GL_ATI_texture_mirror_once : Yes >GL_ATI_vertex_array_object : Yes >GL_ATI_vertex_attrib_array_object : Yes >GL_ATI_vertex_streams : Yes >GL_ATIX_texture_env_combine3 : Yes >GL_ATIX_texture_env_route : Yes >GL_ATIX_vertex_shader_output_point_size : Yes >GL_EXT_abgr : Yes >GL_EXT_bgra : Yes >GL_EXT_blend_color : Yes >GL_EXT_blend_func_separate : Yes >GL_EXT_blend_minmax : Yes >GL_EXT_blend_subtract : Yes >GL_EXT_clip_volume_hint : Yes >GL_EXT_draw_range_elements : Yes >GL_EXT_fog_coord : Yes >GL_EXT_framebuffer_object : Yes >GL_EXT_multi_draw_arrays : Yes >GL_EXT_packed_pixels : Yes >GL_EXT_point_parameters : Yes >GL_EXT_rescale_normal : Yes >GL_EXT_secondary_color : Yes >GL_EXT_separate_specular_color : Yes >GL_EXT_shadow_funcs : Yes >GL_EXT_stencil_wrap : Yes >GL_EXT_texgen_reflection : Yes >GL_EXT_texture3D : Yes >GL_EXT_texture_compression_s3tc : Yes >GL_EXT_texture_cube_map : Yes >GL_EXT_texture_edge_clamp : Yes >GL_EXT_texture_env_combine : Yes >GL_EXT_texture_env_dot3 : Yes >GL_EXT_texture_filter_anisotropic : Yes >GL_EXT_texture_lod_bias : Yes >GL_EXT_texture_mirror_clamp : Yes >GL_EXT_texture_object : Yes >GL_EXT_texture_rectangle : Yes >GL_EXT_vertex_array : Yes >GL_EXT_vertex_shader : Yes >GL_HP_occlusion_test : Yes >GL_NV_blend_square : Yes >GL_NV_occlusion_query : Yes >GL_NV_texgen_reflection : Yes >GL_SGI_color_matrix : Yes >GL_SGIS_generate_mipmap : Yes >GL_SGIS_multitexture : Yes >GL_SGIS_texture_border_clamp : Yes >GL_SGIS_texture_edge_clamp : Yes >GL_SGIS_texture_lod : Yes >GL_SUN_multi_draw_arrays : Yes >GL_WIN_swap_hint : Yes >WGL_EXT_extensions_string : Yes >WGL_EXT_swap_control : Yes > >WGL Extensions >WGL_ARB_extensions_string : Yes >WGL_ARB_make_current_read : Yes >WGL_ARB_multisample : Yes >WGL_ARB_pbuffer : Yes >WGL_ARB_pixel_format : Yes >WGL_ARB_render_texture : Yes >WGL_ATI_pixel_format_float : Yes >WGL_EXT_extensions_string : Yes >WGL_EXT_swap_control : Yes >WGL_ATI_render_texture_rectangle : Yes > >Texture Support >Maximum Texture Size : 4096x4096 > >Anti-Aliasing Support >Point Min/Max Anti-Alias Range : 1.00 / 64.00 >Point Anti-Alias Granularity : 0.13 >Line Width Min/Max Anti-Alias Range : 1.00 / 64.00 >Line Width Anti-Alias Granularity : 0.13
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