Bugzilla – Attachment 220 Details for
Bug 461
Offscreen rendering does not support supersampling
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stdout with JOGL debug flags enabled
output.log (text/plain), 33.53 KB, created by
Owen Dimond
on 2011-01-21 18:35:46 CET
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hide
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Description:
stdout with JOGL debug flags enabled
Filename:
MIME Type:
Creator:
Owen Dimond
Created:
2011-01-21 18:35:46 CET
Size:
33.53 KB
patch
obsolete
>java.lang.Throwable: main - Info: NativeWindowFactory.<init> > at javax.media.nativewindow.NativeWindowFactory.<clinit>(NativeWindowFactory.java:119) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1090) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:112) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) > at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1345) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1497) > at javax.media.opengl.GLProfile.get(GLProfile.java:549) > at javax.media.opengl.GLProfile.get(GLProfile.java:556) > at OffScreenJogl2.<init>(OffScreenJogl2.java:39) > at OffScreenJogl2.main(OffScreenJogl2.java:106) >main - NativeWindowFactory.initSingleton(false) >JOGL/Java2D integration disabled >JAWTUtil: Has sun.awt.SunToolkit.awtLock/awtUnlock true >JAWTUtil: Has Java2D true >JAWTUtil: Is headless false >JAWTUtil: AWT Desktop hints 1 >GDI.isFirstX11ActionOnProcess: false >NativeWindowFactory.registerFactory() interface javax.media.nativewindow.NativeWindow -> com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@1404536 >NativeWindowFactory.registerFactory() class java.awt.Component -> com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@1404536 >NativeWindowFactory firstUIActionOnProcess false >NativeWindowFactory isAWTAvailable true, defaultFactory com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@1404536 >GLProfile.init firstUIActionOnProcess: false, thread: main >----------------------------------------------------------------------------------------------------- >Platform: Windows XP 5.1 (os), x86 (arch) 1 cores >Platform: littleEndian true, 32Bit true, a-ptr bit-size 32 >Platform: Java 1.6.0_23, Java HotSpot(TM) Client VM, Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.common >Extension Name: com.jogamp.common >Specification Title: GlueGen Java Bindings Generator >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: GlueGen Run-Time >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b253-20101222 >Implementation Branch: master >Implementation Commit: 10c62de831ef208007402134fa2ac9cca85f4770 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.nativewindow >Extension Name: javax.media.nativewindow >Specification Title: Native Window Interface API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Native Window Interface Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b266-20101223 >Implementation Branch: master >Implementation Commit: 64a500413de7b3d1ddcece1256d1f28601d6ec0d >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.opengl >Extension Name: javax.media.opengl >Specification Title: Java Bindings for OpenGL API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Java Bindings for OpenGL Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b266-20101223 >Implementation Branch: master >Implementation Commit: 64a500413de7b3d1ddcece1256d1f28601d6ec0d >----------------------------------------------------------------------------------------------------- >GLDrawableFactory.static - Native OS Factory for: Windows: com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory >GraphicsConfigurationFactory.registerFactory() interface javax.media.nativewindow.AbstractGraphicsDevice -> com.jogamp.nativewindow.impl.DefaultGraphicsConfigurationFactoryImpl@1bac748 >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.windows.WindowsGraphicsDevice -> com.jogamp.opengl.impl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@f38798 >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.awt.AWTGraphicsDevice -> com.jogamp.opengl.impl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@7a78d3 >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.egl.EGLGraphicsDevice -> com.jogamp.opengl.impl.egl.EGLGraphicsConfigurationFactory@131f71a >WindowsWGLDrawableFactory.enterThreadCriticalZone() - 0xffffffffffffffff - main >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.enterThreadCriticalZone(WindowsWGLDrawableFactory.java:140) > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1222) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1192) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:112) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) > at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1345) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1497) > at javax.media.opengl.GLProfile.get(GLProfile.java:549) > at javax.media.opengl.GLProfile.get(GLProfile.java:556) > at OffScreenJogl2.<init>(OffScreenJogl2.java:39) > at OffScreenJogl2.main(OffScreenJogl2.java:106) >java.lang.Throwable: Info: GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], isSet false > at javax.media.opengl.GLProfile.initProfilesForDeviceImpl(GLProfile.java:1234) > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1224) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1192) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:112) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) > at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1345) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1497) > at javax.media.opengl.GLProfile.get(GLProfile.java:549) > at javax.media.opengl.GLProfile.get(GLProfile.java:556) > at OffScreenJogl2.<init>(OffScreenJogl2.java:39) > at OffScreenJogl2.main(OffScreenJogl2.java:106) >GLProfile.init map decon, desktopCtxUndef true, eglCtxUndef true >GLProfile.init map GLProfile[GL2/GL2] on devide decon >GLProfile.init map default GLProfile[GL2/GL2] on device decon >GLProfile.init map GLProfile[GL3bc/GL3bc] on devide decon >GLProfile.init map GLProfile[GL4bc/GL4bc] on devide decon >GLProfile.init map GLProfile[GL2GL3/GL2] on devide decon >GLProfile.init map GLProfile[GL3/GL3] on devide decon >GLProfile.init map GLProfile[GL4/GL4] on devide decon >GLProfile.init map GLProfile[GL2ES2/GL2] on devide decon >GLProfile.init map *** no mapping for GLES2 on device decon >GLProfile.init map GLProfile[GL2ES1/GL2] on devide decon >GLProfile.init map *** no mapping for GLES1 on device decon >getOrCreateShared() decon: trying >main doAndWait START init: decon, release: null >main-SharedResourceRunner STARTED >main-SharedResourceRunner -> ready >main initializeAndWait set command init: decon, release: null >main-SharedResourceRunner woke up for device connection init: decon, release: null >main-SharedResourceRunner create Shared for: decon >RegisteredClassFactory getSharedClass (0) initialized: RegisteredClass[handle 0x400000, _dummyWindow_clazz0] >updateGraphicsConfiguration(using target): hdc 0x1010054 >!!! user chosen caps GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] >updateGraphicsConfigurationARB: SharedContext is null: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >updateGraphicsConfigurationGDI: ChoosePixelFormat(HDC 0x1010054) = 7, idx 6 (LastError: 0) >chooseCapabilities: Using recommendedIndex: idx 6 >!!! chosen pfdID (GDI): native recommended 7 chosen 7, caps GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] >!!! setPixelFormat (GDI): hdc 0x1010054, -1 -> 7 >*** setCapsPFD: ARB-Choosen false, pfdID 7, GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] >!!! WindowsDummyWGLDrawable: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]] >java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, <null> -> GL4bcImpl, com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9 > at com.jogamp.opengl.impl.GLContextImpl.setGL(GLContextImpl.java:175) > at com.jogamp.opengl.impl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:813) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:302) > at com.jogamp.opengl.impl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:404) > at com.jogamp.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:350) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:236) > at com.jogamp.opengl.impl.SharedResourceRunner.run(SharedResourceRunner.java:206) > at java.lang.Thread.run(Thread.java:662) >main-SharedResourceRunner: !!! Initializing WGL extension address table: Windows_decon_0 >main-SharedResourceRunner: !!! GLContext WGL ProcAddressTable mapping key(Windows_decon_0) -> 6298545 >main-SharedResourceRunner: !!! Context FQN: Windows_decon_0-0x2200 >main-SharedResourceRunner: !!! GLContext GL ProcAddressTable mapping key(Windows_decon_0-0x2200) -> 24052850 >ExtensionAvailabilityCache: Flush availability OpenGL 2.1 (compatibility profile, any, old) - 2.1.2 >main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9, OpenGL 2.1 (compatibility profile, any, old) - 2.1.2 >main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 2.1 (compatibility profile, any, old) - 2.1.2, use glGetString >main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 159 >main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions >main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions >main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions >main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions >main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions >main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions >main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions >main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions >main-SharedResourceRunner: !!! GLContext GL ExtensionAvailabilityCache mapping key(Windows_decon_0-0x2200) -> 11352996 >main-SharedResourceRunner: createContextImpl: NOT OK (ARB, initial) - extension not available - share 0 >WindowsWGLContext.createContext failed, fall back to !ARB context 0.0 (old) - @creation >main-SharedResourceRunner: createImpl: OK (old) share 0 >main-SharedResourceRunner: !!! Create GL context OK: 0x10000 for com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext >!!! SharedDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >!!! SharedScreen: DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0] >!!! SharedContext: com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL 2.1, options 0x22, 2.1 (compatibility profile, any, old) - 2.1.2, handle 0x10000, com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9, > Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@126b249, > handle 0x0, > Window ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 64x64]]] >!!! pbuffer avail: true >!!! readDrawable: true >main-SharedResourceRunner -> ready >main initializeAndWait END init: decon, release: null >java.lang.Throwable: getOrCreateSharedl() decon: done > at com.jogamp.opengl.impl.SharedResourceRunner.getOrCreateShared(SharedResourceRunner.java:103) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.getOrCreateSharedContextImpl(WindowsWGLDrawableFactory.java:318) > at javax.media.opengl.GLDrawableFactory.getOrCreateSharedContext(GLDrawableFactory.java:275) > at javax.media.opengl.GLDrawableFactory.getIsSharedContextAvailable(GLDrawableFactory.java:250) > at javax.media.opengl.GLProfile.initProfilesForDeviceImpl(GLProfile.java:1251) > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1224) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1192) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:112) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) > at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1345) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1497) > at javax.media.opengl.GLProfile.get(GLProfile.java:549) > at javax.media.opengl.GLProfile.get(GLProfile.java:556) > at OffScreenJogl2.<init>(OffScreenJogl2.java:39) > at OffScreenJogl2.main(OffScreenJogl2.java:106) >GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]: desktop Shared Ctx true >GLProfile.init map decon, desktopCtxUndef false, eglCtxUndef false >GLProfile.init map GLProfile[GL2/GL2] on devide decon >GLProfile.init map default GLProfile[GL2/GL2] on device decon >GLProfile.init map *** no mapping for GL3bc on device decon >GLProfile.init map *** no mapping for GL4bc on device decon >GLProfile.init map GLProfile[GL2GL3/GL2] on devide decon >GLProfile.init map *** no mapping for GL3 on device decon >GLProfile.init map *** no mapping for GL4 on device decon >GLProfile.init map GLProfile[GL2ES2/GL2] on devide decon >GLProfile.init map *** no mapping for GLES2 on device decon >GLProfile.init map GLProfile[GL2ES1/GL2] on devide decon >GLProfile.init map *** no mapping for GLES1 on device decon >main: !!! createContextARB: SET mappedVersionsAvailableSet Windows_decon_0 >GLProfile.initProfilesForDevice: decon: added profile(s): desktop true, egl false >GLProfile.initProfilesForDevice: decon: GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 true[1.5 (compatibility profile, any, old)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2], GLProfile[GL2ES1/GL2], GLProfile[GL2/GL2], GLProfile[GL2/GL2], GLProfile[GL2GL3/GL2], , default GLProfile[GL2/GL2]]] >GLProfile.dumpGLInfo: com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL 2.1, options 0x22, 2.1 (compatibility profile, any, old) - 2.1.2, handle 0x10000, com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9, > Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@126b249, > handle 0x0, > Window ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 64x64]]] >GLProfile.dumpGLInfo: p2 >ExtensionAvailabilityCache: getGLExtensions() called >----------------------------------------------------------------------------------------------------- >WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 true[1.5 (compatibility profile, any, old)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2], GLProfile[GL2ES1/GL2], GLProfile[GL2/GL2], GLProfile[GL2/GL2], GLProfile[GL2GL3/GL2], , default GLProfile[GL2/GL2]]] >Swap Interval -1 >GL Profile GLProfile[GL2/GL2] >CTX VERSION 2.1 (compatibility profile, any, old) - 2.1.2 >GL com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9 >GL_VENDOR NVIDIA Corporation >GL_VERSION 2.1.2 >GL_EXTENSIONS > GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control >GLX_EXTENSIONS > WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle >----------------------------------------------------------------------------------------------------- >GLProfile.dumpGLInfo: p3 >GLProfile.dumpGLInfo: p4 >WindowsWGLDrawableFactory.leaveThreadCriticalZone() - 0xffffffffffffffff - main >GLProfile.init isAWTAvailable true >GLProfile.init has desktopFactory true >GLProfile.init hasDesktopGL true >GLProfile.init hasGL234Impl true >GLProfile.init has eglFactory true >GLProfile.init hasGLES1Impl false >GLProfile.init hasGLES2Impl false >GLProfile.init defaultDesktopDevice WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >GLProfile.init defaultEGLDevice EGLGraphicsDevice[type EGL, connection decon, unitID 0, handle 0x0] >GLProfile.init defaultDevice WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >GLDrawableFactoryImpl.createGLDrawable -> OffScreenDrawable (PBuffer: true): ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[DefaultGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, ARB-Choosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: false, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 200x200] >Threading: hasAWT true, mode AWT, plugin com.jogamp.opengl.impl.awt.AWTThreadingPlugin@affc70 >Pbuffer config: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[DefaultGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, ARB-Choosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: false, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]] >Pbuffer parentHdc = 0x1010054 >Pbuffer caps: GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] >HDC2GLCapabilities: ARB_pixel_format: true >HDC2GLCapabilities: ARB_multisample : true >Exception in thread "main" javax.media.opengl.GLException: javax.media.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format > at com.jogamp.opengl.impl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:98) > at com.jogamp.opengl.impl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:197) > at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:164) > at com.jogamp.opengl.impl.GLDrawableFactoryImpl.maybeDoSingleThreadedWorkaround(GLDrawableFactoryImpl.java:308) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.createOffscreenDrawableImpl(WindowsWGLDrawableFactory.java:391) > at com.jogamp.opengl.impl.GLDrawableFactoryImpl.createGLDrawable(GLDrawableFactoryImpl.java:117) > at com.jogamp.opengl.impl.GLDrawableFactoryImpl.createGLPbuffer(GLDrawableFactoryImpl.java:178) > at OffScreenJogl2.<init>(OffScreenJogl2.java:57) > at OffScreenJogl2.main(OffScreenJogl2.java:106) >Caused by: javax.media.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format > at com.jogamp.opengl.impl.windows.wgl.WindowsPbufferWGLDrawable.createPbuffer(WindowsPbufferWGLDrawable.java:174) > at com.jogamp.opengl.impl.windows.wgl.WindowsPbufferWGLDrawable.<init>(WindowsPbufferWGLDrawable.java:72) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory$1.run(WindowsWGLDrawableFactory.java:379) > at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >main-SharedResourceRunner release START >!!! Shutdown Shared: >!!! Device : WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >!!! Screen : DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0] >!!! Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@126b249, > handle 0x0, > Window ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 64x64]] >!!! CTX : com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL 2.1, options 0x22, 2.1 (compatibility profile, any, old) - 2.1.2, handle 0x10000, com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9, > Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@126b249, > handle 0x0, > Window ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 64x64]]] >RegisteredClassFactory releaseSharedClass (0) released: RegisteredClass[handle 0x400000, _dummyWindow_clazz0] >main-SharedResourceRunner release END
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