Bugzilla – Attachment 248 Details for
Bug 494
Applications hang when making base frame visible
Home
|
New
|
Browse
|
Search
|
[?]
|
Reports
|
Help
|
Log In
[x]
|
Forgot Password
Login:
[x]
output of test.sh
test.log (text/x-log), 37.75 KB, created by
Bill Clark
on 2011-04-10 23:23:55 CEST
(
hide
)
Description:
output of test.sh
Filename:
MIME Type:
Creator:
Bill Clark
Created:
2011-04-10 23:23:55 CEST
Size:
37.75 KB
patch
obsolete
>/files/local/jdk1.6.0_23/bin/java >java version "1.6.0_23" >Java(TM) SE Runtime Environment (build 1.6.0_23-b05) >Java HotSpot(TM) Client VM (build 19.0-b09, mixed mode, sharing) >LIBXCB_ALLOW_SLOPPY_LOCK: >LIBGL_DRIVERS_PATH: >LIBGL_DEBUG: >java >----------------------------------------------------------------------------------------------------- >Platform: Linux 2.6.32-23-generic (os), i386 (arch) 2 cores >Platform: littleEndian true, 32Bit true, a-ptr bit-size 32 >Platform: Java 1.6.0_23, Java HotSpot(TM) Client VM, Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.common >Extension Name: com.jogamp.common >Specification Title: GlueGen Java Bindings Generator >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: GlueGen Run-Time >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b20-20110302 >Implementation Branch: rc >Implementation Commit: 2557207469fe581cbc9d51861953cdc88f1e9715 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.nativewindow >Extension Name: javax.media.nativewindow >Specification Title: Native Window Interface API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Native Window Interface Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b23-20110303 >Implementation Branch: rc >Implementation Commit: bcf5d6ac871a29398b441df617923d3dd2cf35c1 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.opengl >Extension Name: javax.media.opengl >Specification Title: Java Bindings for OpenGL API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Java Bindings for OpenGL Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b23-20110303 >Implementation Branch: rc >Implementation Commit: bcf5d6ac871a29398b441df617923d3dd2cf35c1 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.newt >Extension Name: com.jogamp.newt >Specification Title: NEWT API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: NEWT Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b23-20110303 >Implementation Branch: rc >Implementation Commit: bcf5d6ac871a29398b441df617923d3dd2cf35c1 >----------------------------------------------------------------------------------------------------- >Info: XInitThreads() called for concurrent Thread support >GLCaps[0x21 0x75: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x21 0x75: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x21 0x75: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x22 0x76: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x22 0x76: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x22 0x76: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x23 0xad: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x23 0xad: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x23 0xad: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x24 0x77: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x24 0x77: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x24 0x77: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x25 0x79: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x25 0x79: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x25 0x79: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x26 0x7b: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x26 0x7b: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x26 0x7b: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x27 0x7d: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x27 0x7d: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x27 0x7d: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x28 0x7f: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x28 0x7f: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x28 0x7f: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x29 0x81: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x29 0x81: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x29 0x81: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x2a 0x83: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x2a 0x83: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x2a 0x83: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x2b 0x85: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x2b 0x85: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x2b 0x85: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x2c 0x87: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x2c 0x87: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x2c 0x87: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x2d 0x89: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x2d 0x89: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x2d 0x89: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x2e 0x8b: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x2e 0x8b: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x2e 0x8b: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x2f 0x8d: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x2f 0x8d: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x30 0x8f: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x30 0x8f: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x31 0x91: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x31 0x91: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x32 0x93: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x32 0x93: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x33 0x95: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x33 0x95: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x34 0x97: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x34 0x97: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x35 0x99: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x35 0x99: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x36 0x9b: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x36 0x9b: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x37 0x9d: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x37 0x9d: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x38 0x9f: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x38 0x9f: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x39 0xa1: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x39 0xa1: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x3a 0xa3: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x3a 0xa3: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x3b 0xa5: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x3b 0xa5: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x3c 0xa7: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x3c 0xa7: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x3d 0xa9: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x3d 0xa9: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x3e 0xab: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x3e 0xab: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x3f 0x78: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x3f 0x78: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x3f 0x78: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x40 0x7a: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x40 0x7a: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x40 0x7a: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x41 0x7c: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x41 0x7c: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x41 0x7c: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x42 0x7e: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x42 0x7e: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x42 0x7e: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x43 0x80: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x43 0x80: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x43 0x80: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x44 0x82: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x44 0x82: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x44 0x82: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x45 0x84: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x45 0x84: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x45 0x84: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x46 0x86: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x46 0x86: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x46 0x86: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x47 0x88: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x47 0x88: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x47 0x88: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x48 0x8a: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x48 0x8a: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x48 0x8a: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x49 0x8c: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x49 0x8c: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x49 0x8c: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x4a 0x8e: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x4a 0x8e: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x4b 0x90: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x4b 0x90: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x4c 0x92: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x4c 0x92: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x4d 0x94: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x4d 0x94: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x4e 0x96: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x4e 0x96: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x4f 0x98: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x4f 0x98: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x50 0x9a: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x50 0x9a: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x51 0x9c: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x51 0x9c: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x52 0x9e: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x52 0x9e: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x53 0xa0: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x53 0xa0: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x54 0xa2: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x54 0xa2: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x55 0xa4: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x55 0xa4: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x56 0xa6: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x56 0xa6: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x57 0xa8: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x57 0xa8: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x58 0xaa: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x58 0xaa: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x59 0xac: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x59 0xac: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x5a 0xae: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x5a 0xae: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x5a 0xae: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x5b 0xaf: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x5b 0xaf: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x5b 0xaf: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x5c 0xb0: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x5c 0xb0: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x5c 0xb0: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x5d 0xb1: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x5d 0xb1: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x5d 0xb1: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x5e 0xb2: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x5e 0xb2: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x5e 0xb2: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x5f 0xb3: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x5f 0xb3: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x5f 0xb3: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x60 0xb4: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x60 0xb4: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x60 0xb4: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x61 0xb5: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x61 0xb5: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x61 0xb5: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x62 0xb6: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x62 0xb6: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x62 0xb6: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x63 0xb7: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x63 0xb7: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x63 0xb7: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x64 0xb8: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x64 0xb8: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x64 0xb8: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pixmap] >GLCaps[0x65 0xb9: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x65 0xb9: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x66 0xba: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x66 0xba: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x67 0xbb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x67 0xbb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x68 0xbc: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x68 0xbc: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x69 0xbd: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x69 0xbd: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x6a 0xbe: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x6a 0xbe: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x6b 0xbf: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x6b 0xbf: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x6c 0xc0: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x6c 0xc0: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x6d 0xc1: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x6d 0xc1: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x6e 0xc2: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x6e 0xc2: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x6f 0xc3: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x6f 0xc3: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x70 0xc4: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x70 0xc4: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x71 0xc5: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x71 0xc5: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x72 0xc6: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x72 0xc6: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x73 0xc7: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x73 0xc7: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[0x74 0xc8: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[0x74 0xc8: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >Detected screen size 1280x1024 >----------------------------------------------------------------------------------------------------- >X11GraphicsDevice[type X11, connection :0.0]: GLAvailability[Native[GL4bc false, GL4 false, GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2], GLProfile[GL2ES1/GL2], GLProfile[GL2/GL2], GLProfile[GL3/GL3], GLProfile[GL3bc/GL3bc], GLProfile[GL2GL3/GL2], GLProfile[GL3bc/GL3bc], , default GLProfile[GL3bc/GL3bc]]] >Swap Interval -1 >GL Profile GLProfile[GL3bc/GL3bc] >CTX VERSION 3.3 (compatibility profile, any, new) - 3.3.0 NVIDIA 260.19.26 >GL jogamp.opengl.gl4.GL4bcImpl@1cfb549 >GL_VENDOR NVIDIA Corporation >GL_VERSION 3.3.0 NVIDIA 260.19.26 >GL_EXTENSIONS > GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum >GLX_EXTENSIONS > GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address >-----------------------------------------------------------------------------------------------------
You cannot view the attachment while viewing its details because your browser does not support IFRAMEs.
View the attachment on a separate page
.
View Attachment As Raw
Actions:
View
Attachments on
bug 494
: 248 |
249