Bugzilla – Attachment 295 Details for
Bug 520
JOGL crash with ATI mobility Radeon HD 5470
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JOGL 1.1.1a test log
testJOGL1.log (text/plain), 13.12 KB, created by
Wade Walker
on 2011-11-28 00:12:14 CET
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Description:
JOGL 1.1.1a test log
Filename:
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Creator:
Wade Walker
Created:
2011-11-28 00:12:14 CET
Size:
13.12 KB
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>JOGL specification version 1.1.1 >JOGL implementation version 1.1.1 >JOGL implementation vendor Sun Microsystems, Inc. >OGLUtilities.UNDEFINED = 0 >OGLUtilities.WINDOW = 1 >OGLUtilities.PBUFFER = 2 >OGLUtilities.TEXTURE = 3 >OGLUtilities.FLIP_BACKBUFFER = 4 >OGLUtilities.FBOBJECT = 5 >Checking for Java2D/OpenGL support >Java2D support: default GraphicsConfiguration = sun.java2d.d3d.D3DGraphicsConfig >JOGL/Java2D integration disabled >GLCanvas.addNotify() >Using AWT thread for performing OpenGL work in javax.media.opengl implementation >AWT-EventQueue-0: Using ChoosePixelFormat because multisampling not requested >Desired: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 0: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 1: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 2: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 3: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 4: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 5: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 6: null >Available 7: null >Available 8: null >Available 9: null >Available 10: null >Available 11: null >Available 12: null >Available 13: null >Available 14: null >Available 15: null >Available 16: null >Available 17: null >Available 18: null >Available 19: null >Available 20: null >Available 21: null >Available 22: null >Available 23: null >Available 24: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 25: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 26: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 27: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 28: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 29: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 30: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 31: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 32: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 33: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 34: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 35: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 36: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 37: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 38: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 39: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 40: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 41: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 42: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] >Available 43: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] >Available 44: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] >Available 45: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] >Available 46: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 47: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 48: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] >Available 49: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] >Available 50: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] >Available 51: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] >Available 52: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 53: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 54: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 5, Green Accum: 6, Blue Accum: 5, Alpha Accum: 0, Multisample: false ] >Available 55: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 5, Green Accum: 6, Blue Accum: 5, Alpha Accum: 0, Multisample: false ] >Available 56: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 8, Red Accum: 4, Green Accum: 4, Blue Accum: 4, Alpha Accum: 4, Multisample: false ] >Available 57: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 8, Red Accum: 4, Green Accum: 4, Blue Accum: 4, Alpha Accum: 4, Multisample: false ] >Available 58: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 59: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Window system's recommended choice: 1 >Choosing window system's recommended choice of 1 >GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >AWT-EventQueue-0: Chosen pixel format (1): >GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >AWT-EventQueue-0: !!! Created OpenGL context 0x10000 for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@94948a, device context 0xffffffffaa011ceb, not yet sharing >AWT-EventQueue-0: !!! Created OpenGL context 0x10000 for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@94948a, device context 0xffffffffaa011ceb, sharing with 0x0 >AWT-EventQueue-0: !!! Created GL context for com.sun.opengl.impl.windows.WindowsOnscreenGLContext >AWT-EventQueue-0: wglMakeCurrent(hdc 0xffffffffaa011ceb, hglrc 0x10000) succeeded >AWT-EventQueue-0: !!! Initializing OpenGL extension address table for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@94948a >AWT-EventQueue-0: !!! Initializing WGL extension address table for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@94948a >GLDrawableHelper com.sun.opengl.impl.GLDrawableHelper@1457cb.invokeGL(): Running initAction >GLDrawableHelper com.sun.opengl.impl.GLDrawableHelper@1457cb.invokeGL(): Running runnable >AWT-EventQueue-0: wglMakeCurrent(hdc 0x12012288, hglrc 0x10000) succeeded >GLDrawableHelper com.sun.opengl.impl.GLDrawableHelper@1457cb.invokeGL(): Running runnable >main: !!! Destroyed OpenGL context 0x10000 >GLCanvas.removeNotify()
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