Bugzilla – Attachment 96 Details for
Bug 291
native-taglet.properties with links changed to OpenGL SDK
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file to be included in make/ to have correct C-function links
native-taglet.properties (text/plain), 12.17 KB, created by
Sven Gothel
on 2007-04-06 02:44:00 CEST
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Description:
file to be included in make/ to have correct C-function links
Filename:
MIME Type:
Creator:
Sven Gothel
Created:
2007-04-06 02:44:00 CEST
Size:
12.17 KB
patch
obsolete
>##OpenGL Reference Manual method name mapping >#Fri Apr 06 02:25:27 PDT 2007 >nativetaglet.baseUrl=http://www.opengl.org/sdk/docs/man/xhtml/ >glAccum=glAccum.xml >glActiveTexture=glActiveTexture.xml >glAlphaFunc=glAlphaFunc.xml >glAreTexturesResident=glAreTexturesResident.xml >glArrayElement=glArrayElement.xml >glAttachShader=glAttachShader.xml >glBegin=glBegin.xml >glBeginQuery=glBeginQuery.xml >glBindAttribLocation=glBindAttribLocation.xml >glBindBuffer=glBindBuffer.xml >glBindTexture=glBindTexture.xml >glBitmap=glBitmap.xml >glBlendColor=glBlendColor.xml >glBlendEquation=glBlendEquation.xml >glBlendEquationSeparate=glBlendEquationSeparate.xml >glBlendFunc=glBlendFunc.xml >glBlendFuncSeparate=glBlendFuncSeparate.xml >glBufferData=glBufferData.xml >glBufferSubData=glBufferSubData.xml >glCallList=glCallList.xml >glCallLists=glCallLists.xml >glClear=glClear.xml >glClearAccum=glClearAccum.xml >glClearColor=glClearColor.xml >glClearDepth=glClearDepth.xml >glClearIndex=glClearIndex.xml >glClearStencil=glClearStencil.xml >glClientActiveTexture=glClientActiveTexture.xml >glClipPlane=glClipPlane.xml >glColor=glColor.xml >glColorMask=glColorMask.xml >glColorMaterial=glColorMaterial.xml >glColorPointer=glColorPointer.xml >glColorSubTable=glColorSubTable.xml >glColorTable=glColorTable.xml >glColorTableParameter=glColorTableParameter.xml >glCompileShader=glCompileShader.xml >glCompressedTexImage1D=glCompressedTexImage1D.xml >glCompressedTexImage2D=glCompressedTexImage2D.xml >glCompressedTexImage3D=glCompressedTexImage3D.xml >glCompressedTexSubImage1D=glCompressedTexSubImage1D.xml >glCompressedTexSubImage2D=glCompressedTexSubImage2D.xml >glCompressedTexSubImage3D=glCompressedTexSubImage3D.xml >glConvolutionFilter1D=glConvolutionFilter1D.xml >glConvolutionFilter2D=glConvolutionFilter2D.xml >glConvolutionParameter=glConvolutionParameter.xml >glCopyColorSubTable=glCopyColorSubTable.xml >glCopyColorTable=glCopyColorTable.xml >glCopyConvolutionFilter1D=glCopyConvolutionFilter1D.xml >glCopyConvolutionFilter2D=glCopyConvolutionFilter2D.xml >glCopyPixels=glCopyPixels.xml >glCopyTexImage1D=glCopyTexImage1D.xml >glCopyTexImage2D=glCopyTexImage2D.xml >glCopyTexSubImage1D=glCopyTexSubImage1D.xml >glCopyTexSubImage2D=glCopyTexSubImage2D.xml >glCopyTexSubImage3D=glCopyTexSubImage3D.xml >glCreateProgram=glCreateProgram.xml >glCreateShader=glCreateShader.xml >glCullFace=glCullFace.xml >glDeleteBuffers=glDeleteBuffers.xml >glDeleteLists=glDeleteLists.xml >glDeleteProgram=glDeleteProgram.xml >glDeleteQueries=glDeleteQueries.xml >glDeleteShader=glDeleteShader.xml >glDeleteTextures=glDeleteTextures.xml >glDepthFunc=glDepthFunc.xml >glDepthMask=glDepthMask.xml >glDepthRange=glDepthRange.xml >glDetachShader=glDetachShader.xml >glDisable=glDisable.xml >glDisableClientState=glDisableClientState.xml >glDisableVertexAttribArray=glDisableVertexAttribArray.xml >glDrawArrays=glDrawArrays.xml >glDrawBuffer=glDrawBuffer.xml >glDrawBuffers=glDrawBuffers.xml >glDrawElements=glDrawElements.xml >glDrawPixels=glDrawPixels.xml >glDrawRangeElements=glDrawRangeElements.xml >glEdgeFlag=glEdgeFlag.xml >glEdgeFlagPointer=glEdgeFlagPointer.xml >glEnable=glEnable.xml >glEnableClientState=glEnableClientState.xml >glEnableVertexAttribArray=glEnableVertexAttribArray.xml >glEnd=glEnd.xml >glEndList=glEndList.xml >glEndQuery=glEndQuery.xml >glEvalCoord=glEvalCoord.xml >glEvalMesh=glEvalMesh.xml >glEvalPoint=glEvalPoint.xml >glFeedbackBuffer=glFeedbackBuffer.xml >glFinish=glFinish.xml >glFlush=glFlush.xml >glFog=glFog.xml >glFogCoord=glFogCoord.xml >glFogCoordPointer=glFogCoordPointer.xml >glFrontFace=glFrontFace.xml >glFrustum=glFrustum.xml >glGenBuffers=glGenBuffers.xml >glGenLists=glGenLists.xml >glGenQueries=glGenQueries.xml >glGenTextures=glGenTextures.xml >glGet=glGet.xml >glGetActiveAttrib=glGetActiveAttrib.xml >glGetActiveUniform=glGetActiveUniform.xml >glGetAttachedShaders=glGetAttachedShaders.xml >glGetAttribLocation=glGetAttribLocation.xml >glGetBufferParameteriv=glGetBufferParameteriv.xml >glGetBufferPointerv=glGetBufferPointerv.xml >glGetBufferSubData=glGetBufferSubData.xml >glGetClipPlane=glGetClipPlane.xml >glGetColorTable=glGetColorTable.xml >glGetColorTableParameter=glGetColorTableParameter.xml >glGetCompressedTexImage=glGetCompressedTexImage.xml >glGetConvolutionFilter=glGetConvolutionFilter.xml >glGetConvolutionParameter=glGetConvolutionParameter.xml >glGetError=glGetError.xml >glGetHistogram=glGetHistogram.xml >glGetHistogramParameter=glGetHistogramParameter.xml >glGetLight=glGetLight.xml >glGetMap=glGetMap.xml >glGetMaterial=glGetMaterial.xml >glGetMinmax=glGetMinmax.xml >glGetMinmaxParameter=glGetMinmaxParameter.xml >glGetPixelMap=glGetPixelMap.xml >glGetPointerv=glGetPointerv.xml >glGetPolygonStipple=glGetPolygonStipple.xml >glGetProgram=glGetProgram.xml >glGetProgramInfoLog=glGetProgramInfoLog.xml >glGetQueryObject=glGetQueryObject.xml >glGetQueryiv=glGetQueryiv.xml >glGetSeparableFilter=glGetSeparableFilter.xml >glGetShader=glGetShader.xml >glGetShaderInfoLog=glGetShaderInfoLog.xml >glGetShaderSource=glGetShaderSource.xml >glGetString=glGetString.xml >glGetTexEnv=glGetTexEnv.xml >glGetTexGen=glGetTexGen.xml >glGetTexImage=glGetTexImage.xml >glGetTexLevelParameter=glGetTexLevelParameter.xml >glGetTexParameter=glGetTexParameter.xml >glGetUniform=glGetUniform.xml >glGetUniformLocation=glGetUniformLocation.xml >glGetVertexAttrib=glGetVertexAttrib.xml >glGetVertexAttribPointerv=glGetVertexAttribPointerv.xml >glHint=glHint.xml >glHistogram=glHistogram.xml >glIndex=glIndex.xml >glIndexMask=glIndexMask.xml >glIndexPointer=glIndexPointer.xml >glInitNames=glInitNames.xml >glInterleavedArrays=glInterleavedArrays.xml >glIsBuffer=glIsBuffer.xml >glIsEnabled=glIsEnabled.xml >glIsList=glIsList.xml >glIsProgram=glIsProgram.xml >glIsQuery=glIsQuery.xml >glIsShader=glIsShader.xml >glIsTexture=glIsTexture.xml >glLight=glLight.xml >glLightModel=glLightModel.xml >glLineStipple=glLineStipple.xml >glLineWidth=glLineWidth.xml >glLinkProgram=glLinkProgram.xml >glListBase=glListBase.xml >glLoadIdentity=glLoadIdentity.xml >glLoadMatrix=glLoadMatrix.xml >glLoadName=glLoadName.xml >glLoadTransposeMatrix=glLoadTransposeMatrix.xml >glLogicOp=glLogicOp.xml >glMap1=glMap1.xml >glMap2=glMap2.xml >glMapBuffer=glMapBuffer.xml >glMapGrid=glMapGrid.xml >glMaterial=glMaterial.xml >glMatrixMode=glMatrixMode.xml >glMinmax=glMinmax.xml >glMultMatrix=glMultMatrix.xml >glMultTransposeMatrix=glMultTransposeMatrix.xml >glMultiDrawArrays=glMultiDrawArrays.xml >glMultiDrawElements=glMultiDrawElements.xml >glMultiTexCoord=glMultiTexCoord.xml >glNewList=glNewList.xml >glNormal=glNormal.xml >glNormalPointer=glNormalPointer.xml >glOrtho=glOrtho.xml >glPassThrough=glPassThrough.xml >glPixelMap=glPixelMap.xml >glPixelStore=glPixelStore.xml >glPixelTransfer=glPixelTransfer.xml >glPixelZoom=glPixelZoom.xml >glPointParameter=glPointParameter.xml >glPointSize=glPointSize.xml >glPolygonMode=glPolygonMode.xml >glPolygonOffset=glPolygonOffset.xml >glPolygonStipple=glPolygonStipple.xml >glPopAttrib=glPopAttrib.xml >glPopClientAttrib=glPopClientAttrib.xml >glPopMatrix=glPopMatrix.xml >glPopName=glPopName.xml >glPrioritizeTextures=glPrioritizeTextures.xml >glPushAttrib=glPushAttrib.xml >glPushClientAttrib=glPushClientAttrib.xml >glPushMatrix=glPushMatrix.xml >glPushName=glPushName.xml >glRasterPos=glRasterPos.xml >glReadBuffer=glReadBuffer.xml >glReadPixels=glReadPixels.xml >glRect=glRect.xml >glRenderMode=glRenderMode.xml >glResetHistogram=glResetHistogram.xml >glResetMinmax=glResetMinmax.xml >glRotate=glRotate.xml >glSampleCoverage=glSampleCoverage.xml >glScale=glScale.xml >glScissor=glScissor.xml >glSecondaryColor=glSecondaryColor.xml >glSecondaryColorPointer=glSecondaryColorPointer.xml >glSelectBuffer=glSelectBuffer.xml >glSeparableFilter2D=glSeparableFilter2D.xml >glShadeModel=glShadeModel.xml >glShaderSource=glShaderSource.xml >glStencilFunc=glStencilFunc.xml >glStencilFuncSeparate=glStencilFuncSeparate.xml >glStencilMask=glStencilMask.xml >glStencilMaskSeparate=glStencilMaskSeparate.xml >glStencilOp=glStencilOp.xml >glStencilOpSeparate=glStencilOpSeparate.xml >glTexCoord=glTexCoord.xml >glTexCoordPointer=glTexCoordPointer.xml >glTexEnv=glTexEnv.xml >glTexGen=glTexGen.xml >glTexImage1D=glTexImage1D.xml >glTexImage2D=glTexImage2D.xml >glTexImage3D=glTexImage3D.xml >glTexParameter=glTexParameter.xml >glTexSubImage1D=glTexSubImage1D.xml >glTexSubImage2D=glTexSubImage2D.xml >glTexSubImage3D=glTexSubImage3D.xml >glTranslate=glTranslate.xml >glUniform=glUniform.xml >glUnmapBuffer=glUnmapBuffer.xml >glUseProgram=glUseProgram.xml >glValidateProgram=glValidateProgram.xml >glVertex=glVertex.xml >glVertexAttrib=glVertexAttrib.xml >glVertexAttribPointer=glVertexAttribPointer.xml >glVertexPointer=glVertexPointer.xml >glViewport=glViewport.xml >glWindowPos=glWindowPos.xml >gluBeginCurve=gluBeginCurve.xml >gluBeginPolygon=gluBeginPolygon.xml >gluBeginSurface=gluBeginSurface.xml >gluBeginTrim=gluBeginTrim.xml >gluBuild1DMipmapLevels=gluBuild1DMipmapLevels.xml >gluBuild1DMipmaps=gluBuild1DMipmaps.xml >gluBuild2DMipmapLevels=gluBuild2DMipmapLevels.xml >gluBuild2DMipmaps=gluBuild2DMipmaps.xml >gluBuild3DMipmapLevels=gluBuild3DMipmapLevels.xml >gluBuild3DMipmaps=gluBuild3DMipmaps.xml >gluCheckExtension=gluCheckExtension.xml >gluCylinder=gluCylinder.xml >gluDeleteNurbsRenderer=gluDeleteNurbsRenderer.xml >gluDeleteQuadric=gluDeleteQuadric.xml >gluDeleteTess=gluDeleteTess.xml >gluDisk=gluDisk.xml >gluEndCurve=gluEndCurve.xml >gluEndPolygon=gluEndPolygon.xml >gluEndSurface=gluEndSurface.xml >gluEndTrim=gluEndTrim.xml >gluErrorString=gluErrorString.xml >gluGetNurbsProperty=gluGetNurbsProperty.xml >gluGetString=gluGetString.xml >gluGetTessProperty=gluGetTessProperty.xml >gluLoadSamplingMatrices=gluLoadSamplingMatrices.xml >gluLookAt=gluLookAt.xml >gluNewNurbsRenderer=gluNewNurbsRenderer.xml >gluNewQuadric=gluNewQuadric.xml >gluNewTess=gluNewTess.xml >gluNextContour=gluNextContour.xml >gluNurbsCallback=gluNurbsCallback.xml >gluNurbsCallbackData=gluNurbsCallbackData.xml >gluNurbsCallbackDataEXT=gluNurbsCallbackDataEXT.xml >gluNurbsCurve=gluNurbsCurve.xml >gluNurbsProperty=gluNurbsProperty.xml >gluNurbsSurface=gluNurbsSurface.xml >gluOrtho2D=gluOrtho2D.xml >gluPartialDisk=gluPartialDisk.xml >gluPerspective=gluPerspective.xml >gluPickMatrix=gluPickMatrix.xml >gluProject=gluProject.xml >gluPwlCurve=gluPwlCurve.xml >gluQuadricCallback=gluQuadricCallback.xml >gluQuadricDrawStyle=gluQuadricDrawStyle.xml >gluQuadricNormals=gluQuadricNormals.xml >gluQuadricOrientation=gluQuadricOrientation.xml >gluQuadricTexture=gluQuadricTexture.xml >gluScaleImage=gluScaleImage.xml >gluSphere=gluSphere.xml >gluTessBeginContour=gluTessBeginContour.xml >gluTessBeginPolygon=gluTessBeginPolygon.xml >gluTessCallback=gluTessCallback.xml >gluTessEndContour=gluTessEndContour.xml >gluTessEndPolygon=gluTessEndPolygon.xml >gluTessNormal=gluTessNormal.xml >gluTessProperty=gluTessProperty.xml >gluTessVertex=gluTessVertex.xml >gluUnProject=gluUnProject.xml >gluUnProject4=gluUnProject4.xml >glXChooseFBConfig=glXChooseFBConfig.xml >glXChooseVisual=glXChooseVisual.xml >glXCopyContext=glXCopyContext.xml >glXCreateContext=glXCreateContext.xml >glXCreateGLXPixmap=glXCreateGLXPixmap.xml >glXCreateNewContext=glXCreateNewContext.xml >glXCreatePbuffer=glXCreatePbuffer.xml >glXCreatePixmap=glXCreatePixmap.xml >glXCreateWindow=glXCreateWindow.xml >glXDestroyContext=glXDestroyContext.xml >glXDestroyGLXPixmap=glXDestroyGLXPixmap.xml >glXDestroyPbuffer=glXDestroyPbuffer.xml >glXDestroyPixmap=glXDestroyPixmap.xml >glXDestroyWindow=glXDestroyWindow.xml >glXFreeContextEXT=glXFreeContextEXT.xml >glXGetClientString=glXGetClientString.xml >glXGetConfig=glXGetConfig.xml >glXGetContextIDEXT=glXGetContextIDEXT.xml >glXGetCurrentContext=glXGetCurrentContext.xml >glXGetCurrentDisplay=glXGetCurrentDisplay.xml >glXGetCurrentDrawable=glXGetCurrentDrawable.xml >glXGetCurrentReadDrawable=glXGetCurrentReadDrawable.xml >glXGetFBConfigAttrib=glXGetFBConfigAttrib.xml >glXGetFBConfigs=glXGetFBConfigs.xml >glXGetProcAddress=glXGetProcAddress.xml >glXGetSelectedEvent=glXGetSelectedEvent.xml >glXGetVisualFromFBConfig=glXGetVisualFromFBConfig.xml >glXImportContextEXT=glXImportContextEXT.xml >glXIntro=glXIntro.xml >glXIsDirect=glXIsDirect.xml >glXMakeContextCurrent=glXMakeContextCurrent.xml >glXMakeCurrent=glXMakeCurrent.xml >glXQueryContext=glXQueryContext.xml >glXQueryContextInfoEXT=glXQueryContextInfoEXT.xml >glXQueryDrawable=glXQueryDrawable.xml >glXQueryExtension=glXQueryExtension.xml >glXQueryExtensionsString=glXQueryExtensionsString.xml >glXQueryServerString=glXQueryServerString.xml >glXQueryVersion=glXQueryVersion.xml >glXSelectEvent=glXSelectEvent.xml >glXSwapBuffers=glXSwapBuffers.xml >glXUseXFont=glXUseXFont.xml >glXWaitGL=glXWaitGL.xml >glXWaitX=glXWaitX.xml
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