Summary: | AWTTextureIO does not create a Texture from a device-compatible BufferedImage | ||
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Product: | [JogAmp] Jogl | Reporter: | charismarangos |
Component: | awt | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED DUPLICATE | ||
Severity: | enhancement | CC: | albayrakalican, gouessej |
Priority: | --- | ||
Version: | 2.3.2 | ||
Hardware: | All | ||
OS: | windows | ||
Type: | --- | SCM Refs: | |
Workaround: | --- | ||
Attachments: |
test case (eclipse project with libs)
This a maven project created for Bug 1157 |
Description
charismarangos
2015-05-15 13:01:33 CEST
Please provide a test case and an image to reproduce your bug. Created attachment 696 [details]
test case (eclipse project with libs)
With the 2.3.0 jars, it fails to create a TextureRenderer object in Windows. (Also tested with 2.2.0 jars and worked correctly).
Note: could not add jars into zip as it was too large for attaching to comment
TextureRendererTest uses TextureRenderer, how does it demonstrate anything? Created attachment 703 [details] This a maven project created for Bug 1157 I reproduce the problem and shared as a maven project. So, you can change level of jogl libraries and examine the issue. (In reply to comment #4) > Created attachment 703 [details] > This a maven project created for Bug 1157 > > I reproduce the problem and shared as a maven project. So, you can change > level of jogl libraries and examine the issue. I have just looked at Bug1157_Test (in the "test/" directory), it's ok for me. I'll run it soon. Disabling the auto swap buffer mode isn't necessary. |