Bug 1334

Summary: Java 3D 1.6 under Parallels fails
Product: Java3D Reporter: Phil Jordan <p.j.nz>
Component: coreAssignee: Phil Jordan <p.j.nz>
Status: RESOLVED FIXED    
Severity: normal CC: gouessej
Priority: P4    
Version: 2.4.0   
Hardware: All   
OS: all   
Type: DEFECT SCM Refs:
Workaround: ---

Description Phil Jordan 2016-10-21 23:46:59 CEST
SweetHome3D tesing of Java3D 1.6.0 showed a failure running under parallels
See:

http://forum.jogamp.org/Java3d-1-6-0-pre12-released-requires-jogl-2-3-1-td4034327i40.html#a4037325

For more information.


The salient comment from Emmanuel is:

I discovered that removing the two calls to glColor4f in resetColoringAttributes and updateMaterialColor in JoglPipeline fixed the problem without changing colors in the scenes rendered by Sweet Home 3D! 
Actually, these two calls happen only in the resetImmediateRendering method of Canvas3D and there's probably an issue in Parallels driver that doesn't like a change of the current color before rendering is started, because other calls to glColor4f work correctly. 

This should be done in the pipelines and tested under normal Java3D operations.
Comment 1 Phil Jordan 2016-10-31 07:33:55 CET
resolved in 1.6.0 and 1.7.0