Bug 1334 - Java 3D 1.6 under Parallels fails
Summary: Java 3D 1.6 under Parallels fails
Alias: None
Product: Java3D
Classification: General
Component: core (show other bugs)
Version: 2.4.0
Hardware: All all
: P4 normal
Assignee: Phil Jordan
Depends on:
Reported: 2016-10-21 23:46 CEST by Phil Jordan
Modified: 2019-03-29 14:19 CET (History)
1 user (show)

See Also:
SCM Refs:
Workaround: ---


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Description Phil Jordan 2016-10-21 23:46:59 CEST
SweetHome3D tesing of Java3D 1.6.0 showed a failure running under parallels


For more information.

The salient comment from Emmanuel is:

I discovered that removing the two calls to glColor4f in resetColoringAttributes and updateMaterialColor in JoglPipeline fixed the problem without changing colors in the scenes rendered by Sweet Home 3D! 
Actually, these two calls happen only in the resetImmediateRendering method of Canvas3D and there's probably an issue in Parallels driver that doesn't like a change of the current color before rendering is started, because other calls to glColor4f work correctly. 

This should be done in the pipelines and tested under normal Java3D operations.
Comment 1 Phil Jordan 2016-10-31 07:33:55 CET
resolved in 1.6.0 and 1.7.0