Bug 1396

Summary: The MD2 import generates some triangles that don't belong to the real geometry of the mesh instead of creating separate mesh groups
Product: Ardor3D Reporter: Julien Gouesse <gouessej>
Component: coreAssignee: Julien Gouesse <gouessej>
Status: UNCONFIRMED ---    
Severity: normal    
Priority: P4    
Version: 1.0.0   
Hardware: All   
OS: all   
Type: DEFECT SCM Refs:
Workaround: ---

Description Julien Gouesse 2019-09-29 20:28:13 CEST
The degenerate triangle connectors are replaced one by one by a triangle that doesn't exist in the real geometry in order to avoid creating a separate section in the mesh data, this is faster and easier to implement but it leads to unwanted triangles that prevent the computation of accurate bounding volumes.

This issue was referenced as https://github.com/gouessej/Ardor3D/issues/10