Bug 1396 - The MD2 import generates some triangles that don't belong to the real geometry of the mesh instead of creating separate mesh groups
Summary: The MD2 import generates some triangles that don't belong to the real geometr...
Status: UNCONFIRMED
Alias: None
Product: Ardor3D
Classification: General
Component: core (show other bugs)
Version: 1.0.0
Hardware: All all
: P4 normal
Assignee: Julien Gouesse
URL:
Depends on:
Blocks:
 
Reported: 2019-09-29 20:28 CEST by Julien Gouesse
Modified: 2019-09-29 20:28 CEST (History)
0 users

See Also:
Type: DEFECT
SCM Refs:
Workaround: ---


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Description Julien Gouesse 2019-09-29 20:28:13 CEST
The degenerate triangle connectors are replaced one by one by a triangle that doesn't exist in the real geometry in order to avoid creating a separate section in the mesh data, this is faster and easier to implement but it leads to unwanted triangles that prevent the computation of accurate bounding volumes.

This issue was referenced as https://github.com/gouessej/Ardor3D/issues/10