Bug 1400

Summary: Support OpenJFX/JavaFX
Product: Ardor3D Reporter: Julien Gouesse <gouessej>
Component: coreAssignee: Julien Gouesse <gouessej>
Status: UNCONFIRMED ---    
Severity: normal    
Priority: P4    
Version: 1.0.0   
Hardware: All   
OS: all   
See Also: https://jogamp.org/bugzilla/show_bug.cgi?id=607
Type: FEATURE SCM Refs:
Workaround: ---
Bug Depends on: 1363, 1364, 1399    
Bug Blocks:    

Description Julien Gouesse 2019-11-19 21:58:58 CET
JavaFX can already be used with JogAmp's Ardor3D Continuation with the the help of a SwingNode but a build-in solution getting rid of Swing would be preferred, faster and less memory intensive.

The project entitled "ardor3d-jogl-jfx" will rely on the NEWT OpenJFX canvas called NewtCanvasJFX.

As I don't want to depend on different flavors of JavaFX/OpenJFX, I won't try to support both JavaFX integrated into the JRE and OpenJFX as an external dependency, I'll support only the latter as it's more future proof, that's why building with Java >= 11 is required.