JavaFX can already be used with JogAmp's Ardor3D Continuation with the the help of a SwingNode but a build-in solution getting rid of Swing would be preferred, faster and less memory intensive. The project entitled "ardor3d-jogl-jfx" will rely on the NEWT OpenJFX canvas called NewtCanvasJFX. As I don't want to depend on different flavors of JavaFX/OpenJFX, I won't try to support both JavaFX integrated into the JRE and OpenJFX as an external dependency, I'll support only the latter as it's more future proof, that's why building with Java >= 11 is required.