| Summary: | Graph / GraphUI: Render a Region's ColorTexture in proper aspect-ratio, letter-boxed or zoomed (config) | ||
|---|---|---|---|
| Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
| Component: | graph | Assignee: | Sven Gothel <sgothel> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | rami.santina, sgothel |
| Priority: | P4 | ||
| Version: | 2.6.0 | ||
| Hardware: | All | ||
| OS: | all | ||
| Type: | FEATURE | SCM Refs: |
297c48f4fefd1ab59800524ea5f0dd56684d6786
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| Workaround: | --- | ||
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Description
Sven Gothel
2023-09-30 01:09:43 CEST
commit 297c48f4fefd1ab59800524ea5f0dd56684d6786
Bug 1465 - Graph / GraphUI: Render a Region's ColorTexture in proper aspect-ratio, letter-boxed or zoomed (config) + Bug 1466 Fix color mixing
Bug 1465: Region currently simply bloats a given texture to its region AABBox,
which renders textures with the wrong aspect ratio.
Add facility to program the texture-coordinates to either letter-box
or scaled-up (and cut) true aspect-ratio.
Default shall be zoom (scale-up and cut),
but user shall be able to set a flag in the Region for letter-box.
Have the shader clip texture coordinates properly,
best w/o branching to soothe performance.
See functions.glsl
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