Bug 1511

Summary: Using a Custom OpenGL Library under Windows
Product: [JogAmp] Jogl Reporter: Sven Gothel <sgothel>
Component: awtAssignee: Sven Gothel <sgothel>
Status: RESOLVED FIXED    
Severity: normal CC: mfery
Priority: P4    
Version: 2.6.0   
Hardware: All   
OS: all   
Type: ANNOTATION SCM Refs:
ba91fa6450fa410fae79d7a8d4ab34bc0a127a4b c10d5e47bdf5986d1f8f497fdaff7c61525aa5aa ca0a1643dac1fa0cbeb9e5d73feba5369657d5a7
Workaround: ---
Bug Depends on: 1510, 1519    
Bug Blocks:    

Description Sven Gothel 2025-06-24 09:16:56 CEST
Document how to use a custom OpenGL Library under Windows.
This relies on Bug 1510.

Be more careful within
`WindowsAWTWGLGraphicsConfigurationFactory::chooseGraphicsConfigurationImpl`,
i.e. don't use an invalid PixelFormatID.
Comment 1 Sven Gothel 2025-06-24 09:18:42 CEST
Added `doc/Windows_Custom_OpenGL.md`
and added notion in Windows test launch scripts
- make/scripts/tests-x64.bat 
- make/scripts/tests-x64-dbg.bat
Comment 2 Sven Gothel 2025-07-12 18:41:31 CEST
Commit ca0a1643dac1fa0cbeb9e5d73feba5369657d5a7 (doc) 
adds description of using `jogamp.primary.library.path` at runtime.

This has been made possible due to feature Bug 1519