Bug 1511 - Using a Custom OpenGL Library under Windows
Summary: Using a Custom OpenGL Library under Windows
Status: RESOLVED FIXED
Alias: None
Product: Jogl
Classification: JogAmp
Component: awt (show other bugs)
Version: 2.6.0
Hardware: All all
: P4 normal
Assignee: Sven Gothel
URL:
Depends on: 1510
Blocks:
  Show dependency treegraph
 
Reported: 2025-06-24 09:16 CEST by Sven Gothel
Modified: 2025-06-24 09:50 CEST (History)
1 user (show)

See Also:
Type: ANNOTATION
SCM Refs:
ba91fa6450fa410fae79d7a8d4ab34bc0a127a4b c10d5e47bdf5986d1f8f497fdaff7c61525aa5aa
Workaround: ---


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Sven Gothel 2025-06-24 09:16:56 CEST
Document how to use a custom OpenGL Library under Windows.
This relies on Bug 1510.

Be more careful within
`WindowsAWTWGLGraphicsConfigurationFactory::chooseGraphicsConfigurationImpl`,
i.e. don't use an invalid PixelFormatID.
Comment 1 Sven Gothel 2025-06-24 09:18:42 CEST
Added `doc/Windows_Custom_OpenGL.md`
and added notion in Windows test launch scripts
- make/scripts/tests-x64.bat 
- make/scripts/tests-x64-dbg.bat