Summary: | TextRenderer incorrectly requires openGL context | ||
---|---|---|---|
Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | awt | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED WONTFIX | ||
Severity: | enhancement | ||
Priority: | P5 | ||
Version: | 1 | ||
Hardware: | pc_all | ||
OS: | macosx | ||
Type: | --- | SCM Refs: | |
Workaround: | --- |
Description
Sven Gothel
2010-03-24 08:04:17 CET
Even though the actual GL context is not being used, it's GLProfile is being passed to AWTTextureData to determine the appropriate texture format. The GLProfile could be passed as an argument and no current GLContext would be required, however this would force an API change which I refrain for this AWT text renderer implementation. |