---- Reported by sgothel@jausoft.com 2010-03-22 12:46:54 -0400 ---- ---- Reported by spiraljetty@kenai.com 2009-08-31 19:32:54 ---- Hi, this is similar to the the TextureData bug I think. If I innocently try to grab the fontRenderContext for some TextRenderer like so [code] frc = textRenderer.getFontRenderContext(); [/code] then I get this exception: [code] javax.media.opengl.GLException: No OpenGL context current on this thread [/code] The actual issue occurs at line 617 of com.sun.opengl.util.awt.TextureRenderer.init(int w, int h), which is: [code] GL2 gl = GLContext.getCurrentGL().getGL2(); [/code] Yet the GL2 variable "gl" is not actually used in the method anywhere! There seem to be a number of cases where the getCurrentGL() is called unnecessarily which is forcing everything to be processed in the display loop. -Angus (ps, sorry i posted this twice-- once as an email, and then realized there was an issue tracker) --- Bug imported by sgothel@jausoft.com 2010-03-22 12:46 EDT --- This bug was previously known as _bug_ 998 at http://kenai.com/bugzilla/show_bug.cgi?id=998 The original reporter of this bug does not have an account here. Reassigning to the person who moved it here: sgothel@jausoft.com. Previous reporter was spiraljetty@kenai.com. --- Bug imported by sgothel@jausoft.com 2010-03-24 08:04 EDT --- This bug was previously known as _bug_ 11 at http://jogamp.org/bugzilla/show_bug.cgi?id=11
Even though the actual GL context is not being used, it's GLProfile is being passed to AWTTextureData to determine the appropriate texture format. The GLProfile could be passed as an argument and no current GLContext would be required, however this would force an API change which I refrain for this AWT text renderer implementation.