Bug 47

Summary: Calling setRenderingThread with same thread causes exception
Product: [JogAmp] Jogl Reporter: Sven Gothel <sgothel>
Component: coreAssignee: Sven Gothel <sgothel>
Status: VERIFIED WONTFIX    
Severity: normal    
Priority: P5    
Version: 1   
Hardware: All   
OS: windows   
Type: DEFECT SCM Refs:
Workaround: ---

Description Sven Gothel 2010-03-24 07:46:01 CET


---- Reported by yvg 2003-11-16 08:48:49 ----

Calling setRenderingThread(...) method several times with the same thread causes 
GLException with message "Attempt to re-set or change rendering thread" to be 
thrown.

Additional check can be made to test if new value passed to setRenderingThread
(...) is the same as set before.

This happens only on Windows.



---- Additional Comments From kbr 2004-04-30 15:51:17 ----

Resetting the rendering thread to the current thread is not supported. I don't
think supporting it is a good idea. The user should be very precise about when
he or she sets and unsets the rendering thread. The Animator class takes care of
this in most cases.




--- Bug imported by sgothel@jausoft.com 2010-03-24 07:46 EDT  ---

This bug was previously known as _bug_ 47 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=47