Summary: | SIGGRAPH 2013 - JogAmp BOF [2013 07 21–25, Anaheim, CA, USA] | ||
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Product: | Default | Reporter: | Sven Gothel <sgothel> |
Component: | default | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | critical | CC: | demoscenepassivist, gouessej, harvey.harrison, org.jogamp, rami.santina, wwalker3, xerxes, xerxes |
Priority: | P1 | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
jogamp.org 9a6c7657def82c2af14aec6638dca19b975fff13
|
Workaround: | --- | ||
Bug Depends on: | 680 | ||
Bug Blocks: | |||
Attachments: |
JogAmp BOF Representative Image
JogAmp Mobile Session Abstract (PDF) |
Description
Sven Gothel
2013-01-05 20:49:26 CET
(08:50:32 PM) ScenePassivist: also von mir kommt dann auf jeden fall irgendeine contribution Demoscene will contribute probably his this year 4k intro and/or something, our video will be in safe heavens then :) I will demonstrate these things for sure: - LibGDX - JMonkeyEngine 3 I might demonstrate these things: - JavaFX - a port of scene2d-ui for Ardor3D - IOS support - JInput - OSM See last years BOF .. for inspiration: <http://jogamp.org/doc/siggraph2012/> <https://jogamp.org/wiki/index.php/JogAmp_BOF_SIGGRAPH_2012_PLANNING> Added <https://jogamp.org/wiki/index.php/JogAmp_BOF_SIGGRAPH_2013_PLANNING> .. using last years page as template! Created attachment 414 [details]
JogAmp BOF Representative Image
Submission bof_0046: JogAmp: 2D/3D & Multimedia Across Devices
Title: JogAmp: 2D/3D & Multimedia Across Devices
+++ Description:
OpenGL, OpenCL and Multimedia across devices using Java.
Showcasing CAD, games, video and UI. Backend of Ardor3D, Java3D, JME3 and libGDX.
Running on Android, Linux, Window, OSX, and Solaris.
+++
Representative Image: See attachment 414 [details]
+++
Preferred Date: Tuesday July 23rd
Session Start Time: 3:30 pm
Set Up Time Needed: 15 min
Session End Time: 5: 00 pm
Tear Down Time Needed: 15 min
Location #1 Anaheim Convention Center w/ A/V, #2 Anaheim Convention Center w/o A/V
Style: Theater
Expected Audience: 25-75
A/V Package ordered and payed.
Submission bof_0046: JogAmp: 2D/3D & Multimedia Across Devices
Title: JogAmp: 2D/3D & Multimedia Across Devices
+++ Description:
OpenGL, OpenCL and Multimedia across devices using Java.
Showcasing CAD, games, video and UI. Backend of Ardor3D, Java3D, JME3 and libGDX.
Running on Android, Linux, Window, OSX, and Solaris.
+++
Representative Image: See attachment 414 [details]
+++
Preferred Date: Tuesday July 23rd
Session Start Time: 3:30 pm
Set Up Time Needed: 15 min
Session End Time: 5: 00 pm
Tear Down Time Needed: 15 min
Location #1 Anaheim Convention Center w/ A/V, #2 Anaheim Convention Center w/o A/V
Style: Theater
Expected Audience: 25-75
A/V Package ordered and payed.
Submission: mobile_0042 - JogAmp: 2D/3D & Multimedia from Desktop to Mobile on top of Java Summary Statement: (49 words) Presenting JogAmp, a media and processing library for mobile and desktop devices on top of Java. We will introduce you to the platform agnostic open-source API, which allows you to use JOAL/OpenAL, JOGL /OpenGL and JOCL/OpenCL across devices. A demonstration on multiple devices including a PC will conclude this session. Session Abstract: (157 words) In this session, we will present JogAmp, a media and processing library for mobile and desktop devices on top of Java. JogAmp's objectives are to provide platform agnostic modules to application developers, allowing them seamless access to the OpenAL, OpenGL and OpenCL APIs. JogAmp allows writing applications suitable for desktop machines (Linux, Windows, OSX, Solaris) as well as for embedded and mobile devices (Linux, Android, Windows). Support for more platform can be easily achieved and performed by ourselves or user base, possible due to the open-source nature of the project. We will outline the architecture and describe the simplicity of it's usage with code samples. Besides our presentation slides, we will show you a demo video and a live demonstration of demos running on PC and mobile devices, including Phones and Tablets running on Linux and Android. The demos will utilize the OpenGL ES2 compatibility profile, video decoding APIs and device specifics. JogAmp is available at http://jogamp.org Submitted: - abstract (above w/ pictures) - teaser video of Fosdem2013 - new slides Created attachment 415 [details]
JogAmp Mobile Session Abstract (PDF)
Added slides etc .. http://jogamp.org/git/?p=jogamp.org.git;a=commit;h=9a6c7657def82c2af14aec6638dca19b975fff13 BOF is approved - but day & time not, pls read: +++ Hi Sven, Thank you for your interest in the Birds of a Feather program at SIGGRAPH 2013. Your Birds of a Feather session has been approved, however your first day and time preference is not available. I have availability any other day (Sunday, Monday, Wednesday, Thursday) from 3:30 – 5 in the preset a/v room or if you wish to switch times on Tuesday, below are the available times: Tuesday, July 23 Availability (in Preset A/V room) 9-11 am (there is one session starting at 11 am) 1 -2:30pm (if you select this time slot, there is a session before and after yours) Please let me know at your earliest convenience what time slot you would prefer. +++ Any suggestions ? (In reply to comment #11) > > Please let me know at your earliest convenience what time slot you would > prefer. > > +++ > > Any suggestions ? The earliest one is better for me especially if we can get the key one hour before the BOF. (In reply to comment #2) > I will demonstrate these things for sure: > - LibGDX > - JMonkeyEngine 3 > > I might demonstrate these things: > - JavaFX > - a port of scene2d-ui for Ardor3D > - IOS support > - JInput > - OSM I will need some help to use JMonkeyEngine 3 on Raspberry Pi. There should be no remaining problem of color conversion and Xerxes already used Scene2d-ui (in LibGDX, not in Ardor3D), we should be able to use them. I will be able to make a demonstration of OpenStreetMap in Ardor3D with or without optimizations. In the worst case, I will only use a small piece of a mesh generated by OSM2World, convert it into WaveFront OBJ format and import it as is in Ardor3D. If I want to run Ardor3D under Linux ARM and maybe under Android, I really need an autobuild with our enhancement for indexed PNGs and the support of Turbo-JPEG would be a real plus. The bugs 699 and 708 might be blocking if and only if I make a demo under Windows, I can provide a trivial fix for the latter, I need some help for the former. I can fix the bug 697 almost alone which is blocking too. It would be fine to demonstrate NEWT controller API but I can't make any guess about it now. Sven, please have a look at the draft, your opinion is welcome. (In reply to comment #1) > (08:50:32 PM) ScenePassivist: also von mir kommt dann auf jeden fall > irgendeine contribution > > Demoscene will contribute probably his this year 4k intro and/or something, > our video will be in safe heavens then :) Yep, I'll definetly contribute a JOGL port of my 4k contribution to this years Revision demoparty. Already finished it last weekend, just needs a little bit of polishing :) Also I may be able to do something with the "Occulus Rift" VR-Headset. Hardware shipment is still pending, but until july I'm quite certain that I can pull something off. I'll keep you posted ... (In reply to comment #14) > (In reply to comment #1) > > (08:50:32 PM) ScenePassivist: also von mir kommt dann auf jeden fall > > irgendeine contribution > > > > Demoscene will contribute probably his this year 4k intro and/or something, > > our video will be in safe heavens then :) > > Yep, I'll definetly contribute a JOGL port of my 4k contribution to this > years Revision demoparty. Already finished it last weekend, just needs a > little bit of polishing :) > > Also I may be able to do something with the "Occulus Rift" VR-Headset. > Hardware shipment is still pending, but until july I'm quite certain that I > can pull something off. > > I'll keep you posted ... That seems to be promising as usual, you'll have something sexy to showcase (more beautiful than my ugly indoor environments), keep up the good work. BOF Confirmation, see below: +++ Thank you for your interest in participating in SIGGRAPH 2013. This is the official confirmation letter for the assignment of space for your meeting. Birds of a Feather Session Title: JogAmp: 2D/3D & Multimedia Across Devices Date: Wednesday, July 24 Location: Anaheim Convention Center Time: 1:00 -2:30 PM Room Name: Room number will be provided six weeks prior to conference. Room Setup: Theater Room Setup/Tear down hours: 12:45 setup, 2:45 tear down Audio Visual Services, The preset audio visual package includes: · 1 Screen · 1 LCD Projector · 1 Lectern microphone · A mixer for House Sound · Direct Box for PC Audio hookup BOF Session Content SIGGRAPH 2013 reserves the right to cancel any Birds of a Feather session if content is later deemed inappropriate. Any changes of date or time must be made in writing no later than 28 June 2013. SIGGRAPH 2013 reserves the right to reassign meeting space. We look forward to seeing you at SIGGRAPH 2013! Jackie Frett SIGGRAPH Conference Management +++ (In reply to comment #14) > (In reply to comment #1) > > (08:50:32 PM) ScenePassivist: also von mir kommt dann auf jeden fall > > irgendeine contribution > > > > Demoscene will contribute probably his this year 4k intro and/or something, > > our video will be in safe heavens then :) > > Yep, I'll definetly contribute a JOGL port of my 4k contribution to this > years Revision demoparty. Already finished it last weekend, just needs a > little bit of polishing :) > > Also I may be able to do something with the "Occulus Rift" VR-Headset. > Hardware shipment is still pending, but until july I'm quite certain that I > can pull something off. > > I'll keep you posted ... This is awesome - thank you Dominik! Updated Bugzilla / Wiki Roadmap <https://jogamp.org/wiki/index.php/SW_Tracking_Report_Objectives_for_the_release_2.0.2_of_JOGL> Kudos to Julien who created it this way .. good thinking! Looks like 50/50 .. especially considering that not all commits were covered by bug reports. Sure, not all bugs will get solved until 2.0.2 - help always welcome :) Maybe I can find some time to work on the bug 683. The bugs in JOCL and SWT support and those requiring an high effort can be fixed after Siggraph 2013 so that some contributors can keep concentrated on bugs 717, 716, 706/520, 686, 693, 683, 600 and 544 (it is only a suggestion). FYI .. Just booked flights via - http://www.swoodoo.at -> http://www.tripsta.de/, http://www.tripsta.co.uk/ BREMEN, Germany to LAX, US for 1294.45 EUR per person +++ Hotel: http://www.rodewayinn.com/hotel-anaheim-california-CAB38 2013-07-19 - 2013-07-25 for $539.34 USD Rodeway Inn & Suites Near Convention Center (CAB38) 2145 S Harbor Blvd, Anaheim, CA, US, 92802 Phone: (714) 251-6262 Fax: (714) 971-5580 +++ (In reply to comment #20) > Hotel: > > http://www.rodewayinn.com/hotel-anaheim-california-CAB38 > > 2013-07-19 - 2013-07-25 for $539.34 USD > This is one room for 2 person w/ WiFi .. etc. crunch time .. Opened siggraph2013 'dropbox': http://jogamp.org/files/siggraph2013/ Added: - Mark's Maven and jspatial pages - Jen's Nifty GUI slides, readme and link to his movie clip. All members shall have access to this folder and are encouraged to drop files :) Further more, the git tracked slides are available here: <http://jogamp.org/git/?p=jogamp.org.git;a=tree;f=doc/siggraph2013;h=ab2ac72d47e8e9469a046ad320246762640e4c49;hb=HEAD> Suggested BOF story line: - Meet JogAmp's Ecosystem Across Platform and Devices - Show stuff .. games, technical modules .. - Show how this stuff works together (maven, jnlp, ..) - Experience w/ the ecosystem (DoW, CCT, ..) - Special Applications - JogAmp's Enhancements and Future (In reply to comment #24) > Suggested BOF story line: > > - Meet JogAmp's Ecosystem Across Platform and Devices > - Show stuff .. games, technical modules .. > - Show how this stuff works together (maven, jnlp, ..) > - Experience w/ the ecosystem (DoW, CCT, ..) > > - Special Applications > > - JogAmp's Enhancements and Future https://jogamp.org/wiki/index.php/JogAmp_BOF_SIGGRAPH_2013_PLANNING -> .. pls edit and add .. I've registered and paid for SIGGRAPH, but haven't booked travel yet (should be done next week). I don't really have anything of mine to show this year, though. Maybe there's some bug Sven thinks I could take a look at? (In reply to comment #26) Maybe there's some bug Sven thinks I could take a look at? Please can you look at the bugs concerning JOCL? There are very simple to fix, most of their bug reports contain patches. (In reply to comment #26) > I've registered and paid for SIGGRAPH, but haven't booked travel yet (should > be done next week). I don't really have anything of mine to show this year, > though. Maybe there's some bug Sven thinks I could take a look at? Hi Wade - Great that you will join us again! Looking forward meeting you. Yes, JOCL is sure a great thing to fix / enhance. Xerxes posted Bug 773 .. should be simple to add the platform specific libs to the _end_ of the binding-libs list of JOCL .. to test. Yes... it might be a bit uncomfy to do this w/ Android. JOGL ? Maybe you like to fix the big range of SWT bugs ? I will not touch them until after SIGGRAPH. <https://jogamp.org/bugzilla/buglist.cgi?list_id=1296&short_desc=SWT&resolution=---&query_format=advanced&bug_status=UNCONFIRMED&bug_status=CONFIRMED&bug_status=IN_PROGRESS&short_desc_type=allwordssubstr> Hi-DPI OSX Retina .. if you have such a machine ? Bug 741 I will work on ES3/GL4.3 next .. after Bug 744. Let's all share phone numbers again .. and meet when on-site. Arrival Schedule .. so far: Thursday 18th: Xerxes (LA@16:05h) Friday 19th: Rami (LA@13:05), Sven, Qun (LA@12:45h) Sunday 21st: Harvey (LA@ ??:??h) Added other slides .. see: http://jogamp.org/git/?p=jogamp.org.git;a=summary slides slides slides .. Also: Prepare demos on site Sunday/Monday! I'll be arriving early in the morning of Monday 7/22. I'm staying at the Anaheim Courtyard by Marriott, near the convention center. I'll send out phone number via email. |