Summary: | glMultiDrawElementsBaseVertex is missing | ||
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Product: | [JogAmp] Jogl | Reporter: | Julien <julien.carlos> |
Component: | opengl | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | --- | ||
Version: | 2 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
b9a24308f3ebc6fae9ca79f6020970945936feab
|
Workaround: | --- | ||
Bug Depends on: | |||
Bug Blocks: | 852 |
Description
Julien
2013-06-24 15:37:14 CEST
Code snippet .. how to use PointerBuffer in this case: IntBuffer indices = Buffers.newDirectIntBuffer(count); indices.put(...); ... indices.rewind(); final PointerBuffer indicesP = PointerBuffer.allocateDirect(1); indicesP.referenceBuffer(indices); -> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex) |