glMultiDrawElementsBaseVertex which was added in OpenGL 3.2 specification is missing in the API. Make sure that the implementation supports indices provided in a buffer object bound to ELEMENT_ARRAY_BUFFER (see Bug ID 764).
Code snippet .. how to use PointerBuffer in this case: IntBuffer indices = Buffers.newDirectIntBuffer(count); indices.put(...); ... indices.rewind(); final PointerBuffer indicesP = PointerBuffer.allocateDirect(1); indicesP.referenceBuffer(indices); -> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)