| Summary: | Use EGL_KHR_create_context allowing EGLContext to create OpenGL Destop Contex and using Debug profiles (for desktop and mobile) | ||
|---|---|---|---|
| Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
| Component: | core | Assignee: | Sven Gothel <sgothel> |
| Status: | RESOLVED FIXED | ||
| Severity: | enhancement | CC: | sgothel |
| Priority: | --- | ||
| Version: | 2.3.2 | ||
| Hardware: | All | ||
| OS: | all | ||
| Type: | --- | SCM Refs: |
35622a7cef4a28ce7e32bf008ef331d9a0d9e3e2
38baef0371fc55405779590d503f6e0de10fa9cc
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| Workaround: | --- | ||
| Bug Depends on: | |||
| Bug Blocks: | 1203 | ||
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Description
Sven Gothel
2013-11-06 16:52:41 CET
35622a7cef4a28ce7e32bf008ef331d9a0d9e3e2
- Detect EGL_KHR_create_context capability and utilize if available.
- Implement EGLContext.createContextARBImpl(..),
allowing native DEBUG context usage, where available.
- EGL implements SharedResourceRunner, i.e. probing profiles
on dedicated thread using common interface.
- Probe desktop profile/context ability
in EGLDrawableFactory SharedResourceRunner,
Where EGLGLnDynamicLibraryBundleInfo covers EGL + desktop GL.
- TODO: Tests w/ capable implementation
38baef0371fc55405779590d503f6e0de10fa9cc
Refine criteria to allow OpenGL API usage for EGL
It has been experienced w/ Mesa 10.3.2 (EGL 1.4/Gallium)
that even though initial OpenGL context can be created w/o 'EGL_KHR_create_context',
switching the API via 'eglBindAPI(EGL_OpenGL_API)' the latter 'eglCreateContext(..)' fails w/ EGL_BAD_ACCESS.
Hence we require both: OpenGL API support _and_ 'EGL_KHR_create_context'.
FIXME: Evaluate this issue in more detail!
FIXME: Utilization of eglBindAPI(..) must be re-evaluated in case we mix ES w/ OpenGL, see EGL 1.4 spec.
This is due to new semantics, i.e. API is bound on a per thread base,
hence it must be switched before makeCurrent w/ different APIs, see:
eglWaitClient();
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