Bug 946

Summary: AWT frame resize doesn't properly resize/reposition GLCanvas in 2.1.3
Product: [JogAmp] Jogl Reporter: ac <andres.colubri>
Component: macosxAssignee: Sven Gothel <sgothel>
Status: RESOLVED DUPLICATE    
Severity: normal    
Priority: ---    
Version: 2   
Hardware: pc_x86_64   
OS: macosx   
Type: --- SCM Refs:
Workaround: ---
Attachments: eclipse project reproducing the issue

Description ac 2014-01-21 18:00:50 CET
I noticed that resizing an AWT frame results in the GLCanvas not being resized properly, and thus not filling the entire drawable surface (it appears that the canvas remains aligned to the bottom of the frame). This behavior appears to be a regression of 2.1.3 on OSX, as the resizing used to work correctly in stable release 2.1.2. 

Tested on MacOSX 10.9.1, retina macbook Pro 15" with NVidia GeForce GT750M.
Comment 1 ac 2014-01-21 18:02:28 CET
Created attachment 575 [details]
eclipse project reproducing the issue

doesn't include the 2.1.3 jars
Comment 2 Sven Gothel 2014-01-21 19:39:56 CET
Have you checked w/ latest code ?
   <http://jogamp.org/deployment/archive/master/?C=M;O=D>
  <http://jogamp.org/deployment/archive/master/gluegen_761-joal_511-jogl_1200-jocl_903-signed/>

contains fixes of Bug 937.

If you still have still issues w/ this code - please re-open this bug entry and remove it's 'duplicate tag'.

Thank you..

*** This bug has been marked as a duplicate of bug 937 ***
Comment 3 ac 2014-01-21 22:53:19 CET
Sorry, I missed the other bug report. The latest rc seems to work fine, thanks a lot!