Bug 953

Summary: Allow the creation of a BufferedImage from a TextureData
Product: [JogAmp] Jogl Reporter: Julien Gouesse <gouessej>
Component: awtAssignee: Julien Gouesse <gouessej>
Status: CONFIRMED ---    
Severity: enhancement CC: gouessej, sgothel
Priority: P5    
Version: 3.0.0   
Hardware: All   
OS: all   
Type: FEATURE SCM Refs:
ec2d94ca26ddab8ec67135ebc5f2d0a43f6a4c25
Workaround: ---
Bug Depends on:    
Bug Blocks: 968    

Description Julien Gouesse 2014-01-29 15:23:47 CET
It's currently possible to wrap a BufferedImage into an AWTTextureData but creating a BufferedImage from a TextureData isn't possible yet.

This feature would be useful in frameworks based on JOGL (especially Ardor3D) which use TextureIO to create their "own" images and which need to allow the developers to convert their images into AWT images to display them in a Swing/AWT/Netbeans Platform GUI.
Comment 2 Sven Gothel 2014-07-10 14:14:00 CEST
Re-opened - I see, yes, we need to utilize code of AWTGLReadBufferUtil
to produce an BufferedImage for pre-existing TextureData.

Sorry for my confusion.
Comment 3 Sven Gothel 2019-03-30 02:05:45 CET
Julien, I push your task to version 2.5.0.
We may need to discuss this a bit further?
Comment 4 Julien Gouesse 2019-03-30 09:01:33 CET
(In reply to Sven Gothel from comment #3)
> Julien, I push your task to version 2.5.0.
> We may need to discuss this a bit further?

It's ok for me. Thanks.