Bug 953 - Allow the creation of a BufferedImage from a TextureData
Summary: Allow the creation of a BufferedImage from a TextureData
Alias: None
Product: Jogl
Classification: JogAmp
Component: awt (show other bugs)
Version: 2.4.0
Hardware: All all
: P5 enhancement
Assignee: Julien Gouesse
Depends on:
Blocks: 968
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Reported: 2014-01-29 15:23 CET by Julien Gouesse
Modified: 2017-01-17 15:31 CET (History)
1 user (show)

See Also:
SCM Refs:
Workaround: ---


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Description Julien Gouesse 2014-01-29 15:23:47 CET
It's currently possible to wrap a BufferedImage into an AWTTextureData but creating a BufferedImage from a TextureData isn't possible yet.

This feature would be useful in frameworks based on JOGL (especially Ardor3D) which use TextureIO to create their "own" images and which need to allow the developers to convert their images into AWT images to display them in a Swing/AWT/Netbeans Platform GUI.
Comment 2 Sven Gothel 2014-07-10 14:14:00 CEST
Re-opened - I see, yes, we need to utilize code of AWTGLReadBufferUtil
to produce an BufferedImage for pre-existing TextureData.

Sorry for my confusion.