Since GLJPanel utilizes offscreen drawable not bound to the GLJPanel itself, allow its reconfiguration (recreation) by changing it's capabilities. This may help w/ issues, where certain requested caps are not available and resulting caps are not 'good enough'.
026dd9a12058257483bbff1259dd89bf2040ddab Offscreen's GLCapabilitiesImmutable reconfiguration will dispose a realized instance and issues recreation via initializeBackendImpl() immedietly. Implementation performs operation on AWT-EDT. Tests: - TestGearsES2GLJPanelAWT: - Toggle MSAA via 'm' - TestGearsGLJPanelAWT: - Toggle MSAA via 'm' - Toggle Bitmap via 'b'