I have a NewtCanvasAWT, with a GLWindow child, and a mouse-press listener that shows a JPopupMenu. On Windows, it always works fine. On Linux, the popup-menu is visible for a split second, then disappears. I am already calling "JPopupMenu.setDefaultLightWeightPopupEnabled(false)" and/or "menu.setLightWeightPopupEnabled(false)". That is not the problem here. Sometimes, after I start my program, the popup-menu works fine a few times. But eventually, after working correctly a few times, it starts disappearing (after being visible for a split second). Once the disappearing starts, it never seems to stop again, until I close and rerun the program. Here's a test case: https://gist.github.com/stacktracer/28cec8be325a0a3d1f01
It turns out to be pretty obvious what's going on here. NewtCanvasAWT explicitly adds a window-listener that kills the Swing menu whenever its newtChild gains focus: http://jogamp.org/git/?p=jogl.git;a=blob;f=src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java;h=5920d6de84755ed21ef24ff2f620ef3969bfe8a2;hb=HEAD#l258 (If that link doesn't work, look at NewtCanvasAWT.java, and search for "clearAWTMenusOnNewtFocus".) The listener is there for a reason -- without it, the popup menu can't be dismissed by just clicking outside it, which is quite annoying for a user. However, on Linux, the listener (usually) gets fired immediately after the popup-menu becomes visible. Don't know why. Maybe a race between the Swing EDT thread and the Newt EDT thread?
Here's a workaround. Not great for all possible situations, but probably good enough in many cases. 1. Consume the window-gained-focus event, before it can trigger clearAWTMenusOnNewtFocus (note that we're adding this listener at index 0, so that it runs before clearAWTMenusOnNewtFocus): glWindow.addWindowListener( 0, new WindowAdapter( ) { public void windowGainedFocus( WindowEvent ev ) { // Consume the event, to keep it from triggering clearAWTMenusOnNewtFocus ev.setConsumed( true ); } } ); 2. Do a little extra work when popping up the menu, so that the menu gets dismissed when you click outside it: glWindow.addMouseListener( new MouseAdapter( ) { public void mousePressed( final MouseEvent ev ) { SwingUtilities.invokeLater( new Runnable( ) { public void run( ) { if ( !menu.isVisible( ) ) { menu.show( glCanvas, ev.getX( ), ev.getY( ) ); } else { menu.setVisible( false ); } } } ); } } ); That's going to swallow all window-gained-focus events, so there are cases where itβs not a good option. But in many cases it may be better than popup-menus being broken.
Here's the test case with workaround: https://gist.github.com/stacktracer/0617b091d3d184f0a887