---- Reported by gusgus84 2004-11-20 08:14:23 ---- In linux only, calling glEnable(GL.GL_DEPTH_BUFFER) doesn't work. Later calls to glIsEnabled(GL.GL_DEPTH_BUFFER) return true, but still the objects in the scene are not arranged by depth as they should be. Running the exact same Java code on windows gives the desired results (objects are drawn in depth order). ---- Additional Comments From kbr 2004-11-20 16:32:11 ---- You are probably making OpenGL calls outside the display() and init() methods of your GLEventListener. ---- Additional Comments From kbr 2004-11-20 16:33:52 ---- For simple questions I would recommend posting to the JOGL forums first before filing a bug. http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl --- Bug imported by sgothel@jausoft.com 2010-03-24 07:47 EDT --- This bug was previously known as _bug_ 122 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=122