Bug 1344 - GL2ES2Pipeline fix texturemapping and inittexturemapping
Summary: GL2ES2Pipeline fix texturemapping and inittexturemapping
Status: UNCONFIRMED
Alias: None
Product: Java3D
Classification: General
Component: core (show other bugs)
Version: tbd
Hardware: All all
: P4 normal
Assignee: Phil Jordan
URL:
Depends on:
Blocks:
 
Reported: 2016-11-05 07:11 CET by Phil Jordan
Modified: 2016-11-05 07:11 CET (History)
1 user (show)

See Also:
Type: FEATURE
SCM Refs:
Workaround: ---


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Description Phil Jordan 2016-11-05 07:11:33 CET
texturemapping and inittexturemapping are out in my gl2es2pipeline, but is that not part of no-awt? Only J3DGraphics2DImpl.copyDataToCanvas uses the texture mapping calls
Notice this is for drawing a fullscreen quad on top of everything with the image from the 2d world, hence the name texturemapping (but full screen quad with a texture draw is a better name)
So possibly fix it up to work? http://stackoverflow.com/questions/4036737/how-to-draw-a-texture-as-a-2d-background-in-opengl-es-2-0