Unit tests based on ExclusiveContextBase00, i.e. - com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT Unit tests based on ExclusiveContextBase10, i.e. - com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT Erratic behavior exposed on MacOS >= 10.14.6 - 10.15.6 using OpenJDK11U, but not OpenJDK8. Freeze occurs in case (*PostVis* or false==preVis): - 4 windows were created, but not made visible (lazy pending native creation) - moved ahead of native creation to their exclusive context thread (animator) - then made visible and started rendering OpenGL content Freeze does not occurs if (*PreVis* or true==preVis): - 4 windows were opened, made visible and rendered OpenGL content ahead - then moved to their exclusive context thread, i.e. animator Freeze also does not occur if only one window is has been created, regardless whether created and rendered pre or post exclusive context assignment.
*** Bug 1414 has been marked as a duplicate of this bug. ***
dd8f6f0c884161eb1099ff1ab8af20383984771d ExclusiveContextBase00+10: Utilize one Animator per Window for clean ExclusiveContextThread No, this does not resolve the issue - but is the proper test case. ExclusiveContextBase10 also gets the preVis test. +++ 5e6f75991d885f1e48760668f86b305824bd972a MacOS: Disable multiple Window creation on ExclusiveContextThread in test case