---- Reported by ataron 2005-04-29 11:22:52 ----
My platform: PC, Windows XP Home, latest jogl version (both dlls and jar)
The "gl.glSelectBuffer(BUFSIZE, selectBuf);" function returns results that are
in wrong endian order (I needed to swap the 4 bytes for each entry in selectBuf
in order to obtain the correct names).
This was not an issue with version 1.0 (April 12 2004).
---- Additional Comments From kbr 2005-04-29 17:50:50 ----
The selectBuf's byte order is not being set to ByteOrder.nativeOrder(). This is
a bug in the application, not in JOGL. See the BufferUtils class in
net.java.games.jogl.util for convenience routines which allocate with the
correct byte order.
--- Bug imported by email@example.com 2010-03-24 07:47 EDT ---
This bug was previously known as _bug_ 158 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=158