---- Reported by ataron 2005-04-29 11:22:52 ---- My platform: PC, Windows XP Home, latest jogl version (both dlls and jar) The "gl.glSelectBuffer(BUFSIZE, selectBuf);" function returns results that are in wrong endian order (I needed to swap the 4 bytes for each entry in selectBuf in order to obtain the correct names). This was not an issue with version 1.0 (April 12 2004). Thank you, Andrei ---- Additional Comments From kbr 2005-04-29 17:50:50 ---- The selectBuf's byte order is not being set to ByteOrder.nativeOrder(). This is a bug in the application, not in JOGL. See the BufferUtils class in net.java.games.jogl.util for convenience routines which allocate with the correct byte order. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:47 EDT --- This bug was previously known as _bug_ 158 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=158