---- Reported by tedmunds 2005-06-05 13:08:33 ---- The current render-to-texture functionality allows a Pbuffer to be bound to either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_NV (based on the value of offscreenRenderToTextureRectangle set in the GLCapabalities object). However, in some cases, the resulting texture target may not be what the programmer expects (eg. if GL_TEXTURE_RECTANGLE_NV is not available). By adding an accessor to GLPbuffer (and, hence to GLPbufferImpl as well as GLContext and all its subclasses), the actual texture target being used could be made available to the API programmer. Issue 163 refers to an implementation that also includes an implementation of this feature. ---- Additional Comments From kbr 2005-06-22 01:14:46 ---- Thanks for the suggestion and patch. However, the OpenGL community is moving away from pbuffers and toward the frame buffer object extension, which is a more portable and higher-performance solution for offscreen rendering than pbuffers. I'm therefore reluctant to enhance JOGL's pbuffer implementation significantly at this time, because we're trying to stabilize the final release of the current JOGL APIs. Your patch will be considered for a future version of JOGL implementing the JSR-231 APIs. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:47 EDT --- This bug was previously known as _bug_ 164 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=164 Bug has invalid status, setting status to "NEW". Previous status was "STARTED".