Bug 210 - Crashes on Mac OS X related to GLWorkerThread
Summary: Crashes on Mac OS X related to GLWorkerThread
Alias: None
Product: Jogl
Classification: JogAmp
Component: core (show other bugs)
Version: 1
Hardware: All all
: P3 normal
Assignee: Sven Gothel
Depends on:
Reported: 2006-03-22 02:14 CET by Sven Gothel
Modified: 2010-03-24 07:48 CET (History)
0 users

See Also:
SCM Refs:
Workaround: ---

Test case illustrating crash (11.51 KB, application/msword)
2006-03-22 14:15 CET, Sven Gothel

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Description Sven Gothel 2010-03-24 07:48:34 CET

---- Reported by kbr 2006-03-22 14:14:54 ----

http://www.javagaming.org/forums/index.php?topic=12834.0 contains a test case causing crashes on OS 
X 10.4.5 when the JSplitPane is resized. The problem appears to be due to the introduction of the 
GLWorkerThread and possibly the new locking protocol implemented in the on-screen GLContext 

---- Additional Comments From kbr 2006-03-22 14:15:25 ----

Created an attachment
Test case illustrating crash

---- Additional Comments From kbr 2006-03-22 14:19:04 ----

Worked around crashes related to introduction of GLWorkerThread by
switching back to using the AWT event dispatch thread to perform all
OpenGL work on Mac OS X. It is possible that there are deeper
underlying bugs in the new locking protocol for on-screen GLContext
implementations and that a more correct fix can be found in the future.

--- Bug imported by sgothel@jausoft.com 2010-03-24 07:48 EDT  ---

This bug was previously known as _bug_ 210 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=210
Imported an attachment (id=76)

The original submitter of attachment 76 [details] is unknown.
   Reassigning to the person who moved it here: sgothel@jausoft.com.